BAB to Skill based?


log in or register to remove this ad

Pbartender said:
Why not just make defense skill-based also?

Well it wold be to a degree, (+dex mod for dodging etc)


Pbartender said:
New Skills:

Melee Attack (Str): Unarmed, Grapple, Knives, Clubs, Swords, Axes, Polearms, Spears, etc...

Ranged Attack (Dex): Bows, Crossbows, Slings, Knives, Spears, Axes, etc...

Parry (Str)

Dodge (Dex)

An attack check is just an opposed check between the appropriate Attack skill, and the defender's choice of Parry or Dodge. Fill in details from there.

That is almost the same idea I had

Armed combat
Marksmanship
Unarmed combat

(got to add, these three would not be skills, but areas of skill, you would have a stand alone skill of say "Bow" or "Throw" etc under your area)

these would be just the basic areas, the skill would fall under, you could the have broadsword as a skill under Armed combat etc

but I think it's better to have your defence mod based on the type of weapon used
so if you are better with one type than another your defence would also be better as well

was playing around with the idea of adding reflex to defence for an all out dodge defence
 
Last edited:

As I've played more RPGs, I have more and more trouble with the idea that you aim any attack with your Strength.
 
Last edited:

Raven Crowking said:
In my version, all weapons skills can be used in various combat modes. Your skill ranks determine what bonuses you get to attack roll, damage roll, AC, and/or crit range. There are five combat modes, but not every weapon skill works with every mode.

For example, in the Standard Combat Mode, half your ranks go to attack and half your ranks go to damage, with any remainder going to the first case. Thus, if you had 5 ranks in Fencing, you would gain a +3 bonus to hit and +2 damage using the Standard Combat Mode.

The same character, fighting in the Defensive Combat Mode would instead gain +3 to hit and +2 to AC. In the Fully Defensive Combat Mode, he would gain +5 to AC. It adds an element of choice and swashbuckling to combats, without even requiring miniatures. :D


Well in my version any skill (attack roll) that rolls beyond that needed to hit would then turn that extra point in to damage

example
you roll a total of 24 to hit
your target roll a 16 to defence (but is wearing AC 4)

you scored 8 points over what you needed to hit him, these 8 points turn in to damage
his armour rating reduces this to 4, but still takes 4 points of damage+weapon damage etc

hitting could be lethal in this hence the higher Defence class, to counter balance


this is just my idea, what have the rest of you guys got? :)
 

I made a skill based attack system, with the help and input of many of the peopel here on enworld. I think its stil there, it was in my thread, provided the "crash" didn't kill it. When was the crash?

It incorperated increased damage, the higher above the "to hit DC" and had different skills for different weapon groups, along with defence.

Each skill was split between offense and defense, wich could be uneavened. So a barbarian could have a higher offense score than a defense score. While a tricky swashbuckle could ahve a high defense, and soem tricky counter attack moves.

I added soem feats to this, and made armor count as DR.

So check it out, I'll check adn make sure its stil there.

-EDIT- Its still there, and it has a PDF of all the rules at the bottom, second to last post I tihnk...
 
Last edited:

Zhaleskra said:
As I've played more RPGs, I have more and more trouble with the idea that you aim any attack with your Strength.

Yeah me too, thats why in my game you average you Str with your Dex for melee bonus
(Str bonus still adds straight to damage though)

Ranged combat will be Dex and Wis or Int, not decided yet
 

Sravoff said:
I made a skill based attack system, with the help and input of many of the peopel here on enworld. I think its stil there, it was in my thread, provided the "crash" didn't kill it. When was the crash?

It incorperated increased damage, the higher above the "to hit DC" and had different skills for different weapon groups, along with defence.

Each skill was split between offense and defense, wich could be uneavened. So a barbarian could have a higher offense score than a defense score. While a tricky swashbuckle could ahve a high defense, and soem tricky counter attack moves.

I added soem feats to this, and made armor count as DR.

So check it out, I'll check adn make sure its stil there.

Sounds interesting, but I want to keep things simple with making the weapon skill cover both attack and defence,

If your good with a greatsword and crap with a short sword it should reflect in both attack and defence, (you could have an option to raise/lower one of these though)
 

I'm always amazed at people who don't quite realize that you aren't Strong OR Fast with a weapon. You know you're facing a well muscled swordsman because his blade is fast. That takes real strength. Now, you still need SKILL to back up the strength, but that's where BAB comes from.
 

Fieari said:
I'm always amazed at people who don't quite realize that you aren't Strong OR Fast with a weapon. You know you're facing a well muscled swordsman because his blade is fast. That takes real strength. Now, you still need SKILL to back up the strength, but that's where BAB comes from.

Yeah but that doesn't make a whole lot of sense if your'e fighting with a dagger now,

And how does a strong man whos a total klutz at -5 dex mod get to hit anything?

strong doesn't equal coordinated does it?

Ya know each to there own, what ever your happy with in your game, lets not go down this path just now, lets just stik to how to make BAB skills ;)
 
Last edited:

librarius_arcana said:
Sounds interesting, but I want to keep things simple with making the weapon skill cover both attack and defence,

If your good with a greatsword and crap with a short sword it should reflect in both attack and defence, (you could have an option to raise/lower one of these though)
Hhmm...

The only problem I see with having such a small number of skills, despite how greatly simple it is, is that it kind of kills weapon diversity. The fighter knows how to use all weapons, and as such is better profcient with all of them, thats all he does, he knows weapons. The barbarian on the other hand, rages, and has more skills and special abilities. In my eyes, he shouldn't be as good with as many weapons as the fighter is even if he is proficient with them.
 

Remove ads

Top