librarius_arcana
First Post
Zhaleskra said:Also, in FK, an Armor's weight class REDUCES your Defense.
like that idea. but wouldn't the armour type just reduce your dex mod anyway?
Zhaleskra said:Also, in FK, an Armor's weight class REDUCES your Defense.
Pbartender said:Why not just make defense skill-based also?
Pbartender said:New Skills:
Melee Attack (Str): Unarmed, Grapple, Knives, Clubs, Swords, Axes, Polearms, Spears, etc...
Ranged Attack (Dex): Bows, Crossbows, Slings, Knives, Spears, Axes, etc...
Parry (Str)
Dodge (Dex)
An attack check is just an opposed check between the appropriate Attack skill, and the defender's choice of Parry or Dodge. Fill in details from there.
Raven Crowking said:In my version, all weapons skills can be used in various combat modes. Your skill ranks determine what bonuses you get to attack roll, damage roll, AC, and/or crit range. There are five combat modes, but not every weapon skill works with every mode.
For example, in the Standard Combat Mode, half your ranks go to attack and half your ranks go to damage, with any remainder going to the first case. Thus, if you had 5 ranks in Fencing, you would gain a +3 bonus to hit and +2 damage using the Standard Combat Mode.
The same character, fighting in the Defensive Combat Mode would instead gain +3 to hit and +2 to AC. In the Fully Defensive Combat Mode, he would gain +5 to AC. It adds an element of choice and swashbuckling to combats, without even requiring miniatures.![]()
Zhaleskra said:As I've played more RPGs, I have more and more trouble with the idea that you aim any attack with your Strength.
Sravoff said:I made a skill based attack system, with the help and input of many of the peopel here on enworld. I think its stil there, it was in my thread, provided the "crash" didn't kill it. When was the crash?
It incorperated increased damage, the higher above the "to hit DC" and had different skills for different weapon groups, along with defence.
Each skill was split between offense and defense, wich could be uneavened. So a barbarian could have a higher offense score than a defense score. While a tricky swashbuckle could ahve a high defense, and soem tricky counter attack moves.
I added soem feats to this, and made armor count as DR.
So check it out, I'll check adn make sure its stil there.
Fieari said:I'm always amazed at people who don't quite realize that you aren't Strong OR Fast with a weapon. You know you're facing a well muscled swordsman because his blade is fast. That takes real strength. Now, you still need SKILL to back up the strength, but that's where BAB comes from.
Hhmm...librarius_arcana said:Sounds interesting, but I want to keep things simple with making the weapon skill cover both attack and defence,
If your good with a greatsword and crap with a short sword it should reflect in both attack and defence, (you could have an option to raise/lower one of these though)