Sravoff said:Not so much. I don't see how a random amount of skill points is going to be more beneficial than a set number plus int mod.
Right, sorry, I should ahev kept my personal taste out of it, my bad. Won;t hapen again![]()
-Sravoff
librarius_arcana said:You play d20 Doctor Who?, (or do you mean the fasa version, or Time lord?)
Parry (Str)
Who said I was okay with a sorcerer having more hp than the fighter?librarius_arcana said:But you're okay with the sorcerer being able to rolling higher hit points than the fighter?
why?
librarius_arcana said:I've got an idea but it means rebuilding the skill system from scratch,
boredgremlin said:I did just have it the 3 base types but i couldnt reconcile using a greatsword being the same skills as a pocket knife, or a spear as the same skill as a dagger.
boredgremlin said:Shields also added an automatic bonus to parry, and armor was DR. The players liked it pretty well. We had to adjust a little because it was too lethal to start. I had an idea similar to yours where rolling higher did more damage, but then our 4th level ranger happened to roll a 1 againt an orc who rolled a 19 and got wasted in one hit. So we moved it down to 1 bonus pt per 2 pts you beat the defender by. There was still the feel of opposed combat and good hits doing more, but it was less likely to deal an unlucky shot that crippled a PC in one blow.
Raven Crowking said:I mean the "write your own" version. I'm still tinkering, and it hasn't had a full playtest yet. What I decided to do was remove everything that didn't lead to fast play.....I'm going for one "episode" per play session.![]()
ValhallaGH said:Who said I was okay with a sorcerer having more hp than the fighter?