librarius_arcana said:You know if you made your post shorter it would be quicker to reply
so I'll cover the basics
This applys to all skills,
The cost above 0 is the same, but if you don't have a skill as a class skill you first have to pay off the penalty in that skill (example non class skill in spellcraft is -10, any thing you try to do with this skill works at -10 to your roll, if you want to buy points in this skill you have first got to work of the penalty (-10 in this case) at a one to one cost, ie only 10 skill points) then you can start buy this skill above zero,
So your skill point gains per level would be in the range of 10 or more times the present rate in order to work this part alone. This is totally independent of combat skills.
Combat skill as all skills are open to everyone, (but you would still have a penalty if not related to class)
OK
Not so, remember as part of class is also HD, Saves, feats and abilities, so outside of skill the class's are still very different, if you want a Wis whos good with a sword, fine, but he will not be as good at his job compaired to another Wis who spent it on his class related skills, being very high in one skill will lead to weakness's in the rest of his character skills,
Why? What are you also going to retool all class abilities to factor into the system also.
A wizard has very few skill related things that are required to make him good at his job (i.e., spellcasting).
Also a wizard will gain more skill points in general per level than a fighter due to his primary ability being Int. Even though there will be a trade off for BAB - it still won't have that much of an effect on a wizard.
and you have the wrong idea about who many skill points each character would have,
it would need to be redone in line with the rest of this system (every class has to reabsorb their BAB in to skill points just to start with)
So classes with good BAB will have more skill points I take it?
What about the variation in skill points with classes that all have good BAB?
For example:
The following all have good BAB but different skill points.
Fighters (2 base per level)
Barbarians (4 base per level)
Rangers (6 base per level)
Paladin (2 base per level)
I am having a hard time trying to figure out where the conversion of BAB alone will account for this difference.
then balanced against their other class abilities (HD, Saves, feats etc)
thats the number crunching I have not finished (but is doable just because it is balancing numbers)
So you are looking at using a "total" build point system instead os just one for skills and BAB then?
That is an entirely different thing that what was originally proposed and can work, but will be a "huge" undertaking. I really think you are vastly underestimating the enormity of this task. It will also really not be D&D but instead be a D&D like fanatasy game. I only say this because D&D is actually the sytem not the "style" or genre. The genre is actually more accurately labeled medieval fantasy.
What!?, I wish I had that sort of free time lol
But you will in the end have to do something like this in order to determine if you have acurately captured the feel of the game (and classes) in the new system.
Okay class work pretty much the same as always, etc,
(aka an occupation/job, but not a forced character stereo type)
What is the difference between a job/occupation and a stereotype?
I think you haven't really looked at how 3.5 works when compared to 1st ed.
The "stereotypes" are that:
Fighters are the best at combat
Rogues are the best at skills
Wizards are the best at arcane spell casting
Clerics are the best at divien spell casting.
The other core classes are more in the line of specialty focuses of the "core" concepts.
Nothing in the present rules actually prevents a character from focusing on being "out of type". The can use their character level feats to progress in ways outside of their "stero type" role and spend skill points on cross class skills in order to gain proficiency in them.
you keep forgetting everything else outside of skills, that class's are made from
The game is the same, just BAB is now covered by skills,
and the skill system is more developed (with in built balance) to support this
I think you are missing a lot of things that won't really become apparent until you actually do a couple of comparison builds - like the ones I mentioned earlier.
The system is doable - just a whole lot more complex then you think it is. Well IMO anyway.