diaglo said:how do you know when someone is not telling the truth? how do you know what the price of tea in china is? how do you know....
you have to play the game.
no one walks around with a sign on them (even in today's d02 game) that says... Str 12, Int 11... Level 3... 14hp ... etc...
No they don't but...
Here is the rub -- rules exist to resolve conflicts in game --
if my character is a stealthy guy and an expert lockpicker but there is no skills system or no "thief" class how do I determine whether I can pick the lock or hide from the guards?
if it is done by fiat -- i.e the trust me school of GMing thats perfectly OK but whats the point of using rules at all
The framework of rules is a very nice thing to have