devilish
Explorer
Excellent stuff, as usual, from Bad Axe!
Here's why
1) Useful : with the spreadsheet, you can create random creatures on the fly.
Where else do we have that? Sure, templates are great but a true randomizer?
2) Fun : I love generating stuff and see what comes up, just like rolling on the
tables in the old days. If it's not something I like, keep rolling...
3) Creative : inspires creativity. For instance, I just created a "Jumping Tasty
Hugger" and instantly had the picture in my mind of a quick Koala-type creature
....that's tasty - and with fast-healing???? It made me think of the
genetically engineered pig in "Restaurant at the End of the Universe" that
pointed out the best parts for you to consume. Now my mind is starting
to create it's history/ecology/etc.
The pdf is nice and hints at lots more (could it be "Grim Tales .... in Space!!!!!")
Only two issues:
1) All the generation is done in password-protected Excel sheets --- I can't
generate them at the game table (without lugging my laptop with me.)
My guess is that the full tables would be in the work that this is a supplement of.
2) This one's not really an issue -- the pdf is a teaser for the bigger work.
We have 1 vehicle and I want to see all the possibles/scanning equipment/options.
Also want to see what all the Directives are....what's 1 and 2 that the Cap's follow?
Eighth is the "Prime" but what are the others. So......now I want to buy the
bigger work that this is a subset of....where is it????
So, to recap -- love the crunch that I've come to adore from Grim Tales/Bad Axe games,
but would love the facts and figures behind it. Fluff is perfect as is and really
sets the stage for some Magnum Opus to come.
Thanks Wulf!!
-D
Here's why
1) Useful : with the spreadsheet, you can create random creatures on the fly.
Where else do we have that? Sure, templates are great but a true randomizer?
2) Fun : I love generating stuff and see what comes up, just like rolling on the
tables in the old days. If it's not something I like, keep rolling...
3) Creative : inspires creativity. For instance, I just created a "Jumping Tasty
Hugger" and instantly had the picture in my mind of a quick Koala-type creature
....that's tasty - and with fast-healing???? It made me think of the
genetically engineered pig in "Restaurant at the End of the Universe" that
pointed out the best parts for you to consume. Now my mind is starting
to create it's history/ecology/etc.
The pdf is nice and hints at lots more (could it be "Grim Tales .... in Space!!!!!")
Only two issues:
1) All the generation is done in password-protected Excel sheets --- I can't
generate them at the game table (without lugging my laptop with me.)
My guess is that the full tables would be in the work that this is a supplement of.
2) This one's not really an issue -- the pdf is a teaser for the bigger work.
We have 1 vehicle and I want to see all the possibles/scanning equipment/options.
Also want to see what all the Directives are....what's 1 and 2 that the Cap's follow?
Eighth is the "Prime" but what are the others. So......now I want to buy the
bigger work that this is a subset of....where is it????
So, to recap -- love the crunch that I've come to adore from Grim Tales/Bad Axe games,
but would love the facts and figures behind it. Fluff is perfect as is and really
sets the stage for some Magnum Opus to come.
Thanks Wulf!!
-D