Bad DMs/GMs

Summer-Knight925

First Post
I believe there is a 74% chance of you knowing what I mean by a bad DM/GM...so what makes them bad? what makes it so you simply do not want to go back to game with them?

Vent now.
 

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Lack of choice - The main reason I'm playing D&D and not watching some movie is because I want to make the big decisions. If the DM's doing that for me, why don't I just stay home and watch a movie I like?

Killer DM - Like PCs with limited resources stand a chance against a DM whose playing everything else in the world.
 

GMs and DMs that don't keep the game moving.
Railroad or sandbox, bad adventures or good adventures, what really kills me is that 2-3 hours have passed and almost nothing has happened. Sessions go by and basically game is just stalling.

"A centipede swarm attacks! This was a part of a published adventure that I'm running and I was fully aware that you guys would face a centipede swarm but... how do these things work? Swarm I mean... Let's see... Immune to weapon damage? Did you know this guys?"
...and x amount of time passes...
Also DMs/GMs that love shopping way too much are real killers.
 

Boring DM's.

If a DM can get dramatic or act and is a good storyteller, it's great.

If the DM talks in a Monotone, gives one word descriptions of entire rooms, and has no imagination...that pretty much makes the game rather boring.

Just for me at least.
 

Organization - Call it flow or knowing the rules but a DM that is not organized can have big problems.

Not Knowing your players - This mostly is what they want in the game, be it combat, adventure, exploration, romance, etc... Not providing that and you have unhappy players.

Control - You are the DM, be the DM! You run the game, don't lose control to rule lawyers or forceful players.

Inactive Game - You have to make the players feel that have an investment in the game. This can be hard but see the DM Advice thread for ideas but feedback and homework is helpful. Feedback helps the DM know what the players want and the direction of the game. Homework is just a way for players to feel they are contributing something to the game.
 




In addition to many of the things mentioned, I once had a DM whose descriptions drove me up the wall. He once spent almost 5 minutes describing a room in loving detail, from the color and pattern of the carpet, to the figures on he mantlepiece. Then, at the end, almost as an afterthought, "Oh yeah, there's also a large black dragon sitting in the middle of the room."
 

1) Particular DM's game. He made players roll for everything. From getting a drink from a pool (or you might fall in!) to yes.. picking up a blade of grass. This was very late in 2e, I last 3 sessions in that game

2) Super NPC. A particuarl dm's game I play in now has super npcs. These are npcs that delivery a lot of monologue , do some actions then always escape before they can be killed etc. They can also do anything from sail a ship to romance a party member. Its not a bad game, I enjoy it mostly. Just some of the npcs we meet. Not so much
 

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