I've made a lousy house rule every now and then, mostly because I like to tinker with the rules. Most work very well, but i've thrown out a clunker. My worst, by far, was...
you could trade 12 skill points for a feat or vice versa. You could also save up skill points to buy feats later on. Add in the factor that I increaed everybody's skill points by 2 and gave the players exceptional ability stats, and it became munchka-mania.
Take it from experience, this is NOT a good idea.
you could trade 12 skill points for a feat or vice versa. You could also save up skill points to buy feats later on. Add in the factor that I increaed everybody's skill points by 2 and gave the players exceptional ability stats, and it became munchka-mania.
Take it from experience, this is NOT a good idea.