synecdoche
First Post
Here it goes...
I did as much as I could, but if someone could check it over I'd appreciate it muchly.
I wasn't sure of a few things. Am I right in thinking that GRIT is the equivalent of hit points? So we just get 3/4 of the max HP for each level?
Anyway, here goes:
Jean (John) D'Artois
(also known, inaccurately, as The Frenchman)
Charismatic 3 / Maverick 5
STR: 10/+0
DEX: 16/+3
CON: 10/+0
INT: 13/+1
WIS: 12/+1
CHA: 18/+4 (+1 at Level 4)
GRIT: 42
Defense: +18 (10 + [CHA3 +1; MAV5 +4; DEX +3])
Flat-footed + 15 (10 + [CHA3 +1; MAV5 +4)]
Initiative +4
BAB +4 (Cha3 +1; Mav5 +3)
- Melee +4
- Ranged +7 (Dex +3; Cha3 +1; Mav5 +3)
Fort +3
Reflex +9
Will +3
Reputation: + 4
AP: 61
Wealth: +14
Allegiances: "Gentleman's code," [still thinking about some more for this guy]
Starting Occupation: Idle Rich
Talents: Charm (CHA Class level [+3] on CHA-based checks vs females)
Fast Talk (CHA Class level [+3] on bluff, diplomacy, gamble)
Class Features:
Poker Face (+2 when opposed by Sense Motive, Gamble)
Ace in the Hole (+2 when spending AP)
Wild Card (CHA Favor: Spend 1AP for favor check)
Improved Evasion (Evasion for purposes of pre-reqs)
Reputation +0
AP 60
Wealth +10
Skills (I am only listing the ones that have non-ability bonuses):
Bluff+16 (+4 CHA + 10 ranks +2 Deceptive); Disguise+6 (+4CHA +2 Deceptive); Escape Artist +7 (+3 DEX + 4 ranks); Gamble+16 (+1 WIS + 10 ranks + Fast Talk+3; +2 Confident); Gather Info +10 (+4 CHA; +6 ranks); Intimidate+10 (+4 CHA; +4 Ranks; +2 Confident); Perform (Piano)+8 (+4 CHA; +4 ranks); Ride+5 (+3DEX, +2 Ranks); Sense Motive +7 (+1WIS, +6 ranks); Sleight of Hand +13 (+3DEX; +10 ranks); Speak Language (English); Speak Language (French); Spot+10 (+1WIS; 9 ranks)
Bonus starting feat: Simple weapons proficiency (I am going off Modern here-- is it changed to personal firearms in S:R?)
Feats:
Card Sharp [2nd level Charismatic bonus]
Confident [starting]
Personal Firearms Proficiency [starting]
Quick draw [3rd level Maverick bonus]
Quick reload [3rd character level]
Deceptive [6th character level]
Weapons:
[I need to select a main firearm still, but I went with what I could from Modern]
Derringer: Total Attack +7; 2d6 damage; Crit 20; 10ft Range; 1lb; ballistic; tiny.
Knife: Total Attack +3; 1d4 damage; Crit 19-20; 10ft Range; 1lb; piercing; tiny.
Animals:
[Need to get a horse, too!]
Equipment:
Formal suit
Derringer (in boot)
Knife (concealed holster)
Overcoat
Ammo (again, need more rules on this eventually)
Silver cross necklace
Gold pocket watch
Deck of cards
Reading spectacles
Hip flask w/ bourbon
Fancy boots
Hat
Silver shot glass
I did as much as I could, but if someone could check it over I'd appreciate it muchly.
I wasn't sure of a few things. Am I right in thinking that GRIT is the equivalent of hit points? So we just get 3/4 of the max HP for each level?
Anyway, here goes:
Jean (John) D'Artois
(also known, inaccurately, as The Frenchman)
Charismatic 3 / Maverick 5
STR: 10/+0
DEX: 16/+3
CON: 10/+0
INT: 13/+1
WIS: 12/+1
CHA: 18/+4 (+1 at Level 4)
GRIT: 42
Defense: +18 (10 + [CHA3 +1; MAV5 +4; DEX +3])
Flat-footed + 15 (10 + [CHA3 +1; MAV5 +4)]
Initiative +4
BAB +4 (Cha3 +1; Mav5 +3)
- Melee +4
- Ranged +7 (Dex +3; Cha3 +1; Mav5 +3)
Fort +3
Reflex +9
Will +3
Reputation: + 4
AP: 61
Wealth: +14
Allegiances: "Gentleman's code," [still thinking about some more for this guy]
Starting Occupation: Idle Rich
Talents: Charm (CHA Class level [+3] on CHA-based checks vs females)
Fast Talk (CHA Class level [+3] on bluff, diplomacy, gamble)
Class Features:
Poker Face (+2 when opposed by Sense Motive, Gamble)
Ace in the Hole (+2 when spending AP)
Wild Card (CHA Favor: Spend 1AP for favor check)
Improved Evasion (Evasion for purposes of pre-reqs)
Reputation +0
AP 60
Wealth +10
Skills (I am only listing the ones that have non-ability bonuses):
Bluff+16 (+4 CHA + 10 ranks +2 Deceptive); Disguise+6 (+4CHA +2 Deceptive); Escape Artist +7 (+3 DEX + 4 ranks); Gamble+16 (+1 WIS + 10 ranks + Fast Talk+3; +2 Confident); Gather Info +10 (+4 CHA; +6 ranks); Intimidate+10 (+4 CHA; +4 Ranks; +2 Confident); Perform (Piano)+8 (+4 CHA; +4 ranks); Ride+5 (+3DEX, +2 Ranks); Sense Motive +7 (+1WIS, +6 ranks); Sleight of Hand +13 (+3DEX; +10 ranks); Speak Language (English); Speak Language (French); Spot+10 (+1WIS; 9 ranks)
Bonus starting feat: Simple weapons proficiency (I am going off Modern here-- is it changed to personal firearms in S:R?)
Feats:
Card Sharp [2nd level Charismatic bonus]
Confident [starting]
Personal Firearms Proficiency [starting]
Quick draw [3rd level Maverick bonus]
Quick reload [3rd character level]
Deceptive [6th character level]
Weapons:
[I need to select a main firearm still, but I went with what I could from Modern]
Derringer: Total Attack +7; 2d6 damage; Crit 20; 10ft Range; 1lb; ballistic; tiny.
Knife: Total Attack +3; 1d4 damage; Crit 19-20; 10ft Range; 1lb; piercing; tiny.
Animals:
[Need to get a horse, too!]
Equipment:
Formal suit
Derringer (in boot)
Knife (concealed holster)
Overcoat
Ammo (again, need more rules on this eventually)
Silver cross necklace
Gold pocket watch
Deck of cards
Reading spectacles
Hip flask w/ bourbon
Fancy boots
Hat
Silver shot glass
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