BLACKDIRGE said:
I don't get it. A group of 4 11th to 12th level characters managed to drive off a great wyrm dragon in its lair. And if they just teleported in they should have been subject to the minions that were still in Coldheart. What about Helios he should have come to the dragon's aid not to mention the dozens of Ice golems running around.
With power attack and the buff spells that Acessiwal "should" have had on him he should have been slaying a character a round. You must have some very tough PC's.
I manged to kill a 9th level party of six twice with a young adult green dragon in RTTTOEE.
I read Glacier season last night and I just dont see how 4 11th level characters would even have a chance. It is a very tough module.
Dirge
You should go read the post. The PC's didn't come close to "driving off the great wyrm." In fact, they annoyed it a little bit, one of them died, and they turned their yellow bellies and fled.
Anyway, I wanted to give some more advice on running the dragon.
1.) The dragon can use Fog Cloud three times per day. With its Blindsight, this means the PC's will have a 20% miss chance, while the dragon suffers no penalty. Fog Cloud can also be used to prevent scrying.
2.) It's crucial that you remember the dragon's fear aura. This is one of the most powerful abilities of any dragon - a Will save with a DC of 32 is nothing to sneeze at, even for 20th level characters.
3.) If the dragon gets a chance, it will certainly try to use its Crush ability. The DC to avoid it is 36, and it deals 4d6+19 points of damage each round the dragon chooses to maintain it. The dragon will have a grapple check of +61, so it will be pretty much impossible to escape.
4.) The issue of scrying and teleporting is a thorny one. The spells Dimensional Lock and Mordenkainen's Private Sanctum (both from Tome and Blood) provide some defense against these all-too-common tactics. I don't think it unreasonable for the dragon to commission a mage to create Permanenced Locks and Sanctums to protect its lair.
5.) If the dragon attacks the PC's outdoors, it may well be advised to use its ability to Control Weather. A blizzard will hinder the PC's abilities to see the dragon and mount and effective defense, while it will have only a negligable effect on the dragon. A blizzard with severe winds will have the following effects on the PC's:
a.) Medium sized (or Large flying) - Fortitude save DC 15 or unable to advance into wind (blown back 1d6x5 for flying creatures)
b.) Small sized (or Medium flying) - Fortitude DC 15 or knocked down (blown back 1d6x10 for flying creatures)
c.) ranged weapon attacks impossible
d.) visibility reduced to zero
e.) Characters must make Fortitude saves every 10 minutes or suffer 1d6 points of subdual damage from cold exposure (DC begins at 15, check every hour if wearing winter clothing).
In these conditions, it would be quite easy for the dragon to snatch up a couple of the PC's and make off with them as trophies for its lair.
Of course, the PC's could just teleport away when the blizzard begins forming (possibly allow Wilderness Lore check to determine if the brewing storm is natural or supernatural), but considering where they are, they may not suspect anything out of the ordinary.
Anyway, winter is the dragon's most powerful ally. Don't underestimate the weather!