LordEntrails
Hero
That's not what I said. I didn't say let them carry everything. I said my players currently, and all the ones I've played with over 40 years, have all been reasonable about the mechanics of a bag of holding without us having to meticulously track anything. I often have the players questions each other "Is there room in the bag for the giant's head?" "Do we have more room in the bag?"Letting the characters just assume to always be carrying everything they ever found, whenever it's convenient, just feels like sloppy storytelling to me.
That works great for me. If it doesn't work for you, then I gave two suggestions; 1) let the players track it. Or 2) use a random die method.
But in the end, what is fun for you and your table?
Weight is the easiest imo. But then again I'm using FG and its easy for one player to put all the items in a container and have FG calculate the weight for us.Im looking for something in between. Im not looking to account for everything but I dont want them just putting anything and everything in a bag of holding.
I would not worry myself about gems, coins, and jewelry. Those things don't weight much or take up much room. So then you probably could just use something like slots based upon volume. basically one slot per cubic foot. Weapons and lanterns (with oil) take up one slot. light armor, 1; medium armor 2, heavy armor 3 slots. Or whatever you feel is good.
Again, I would keep it simple, but then I hate playing Bankers and Bookkeepers.