Bah. Who cares about D&D 3.5? Monte's Arcana Unearthed will be much cooler.

I am very enthused about AU. I am looking forward to it about as much as I was looking forward to 3e. I'll get 3.5 as well, but the game I want the most is AU.
 

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I will, of course, be getting both. Why?

Because I'm d20's bitch. It's so, so sad. :(
 
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I already own the following non-cookie cutter FRPGs:

Empire of the Petal Throne
Talislanta
Jorune
Umbragia (free setting)

I'm optimistic that Arcana Unearthed will be worthy of sitting beside those.

Dwarves, elves, halflings, and such...yech. I prefer to leave them in Middle-earth.
 
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Unearthed Arcana

For me, Arcana Unearthed is a game where the fantastic is put back into the fantasy. My favorite memories of playing back in the day are of all the crazy non-rules stuff we did. You know, the far-attacking magic swords with extraordinary powers made up on the fly; the epic and mysterious backgrounds that lurked in our campaigns; the wonderment of the unexplored and unexplained....

All the cool little details that crept in over time, and the freshness of it all. I remember being afraid of kobolds in our very first adventure, run by Fiery Jason when we were twelve years old and we thought the 4-sided die was used for just about everything.

Arcana Unearthed is different, and effortlessly so.

I have to agree with Hal. I love D&D and the stuff that we've developed over the past 3 years for it, and I love our campaign world and exploring it. BUT - I'm in love with Monte's world too. Reading the book, I'm filled with idea upon idea for adventures and roleplaying bits. It's just a book full of cool ideas and neat takes on things.

It's certainly not "kewl" or different for different's sake - it's a new game with many familiar tropes.

Still, wait until August and see. It probably won't work for everyone, but you won't know until you get a crack at it.

- James
 

EarthsShadow said:
The reason why I will put my money for UA before 3.5e is because of everything I have read about it. It is different, totally new races, each unique and different than what has been presented previously and designed around a completely new magic system and a new world.

Well, new races and stuff sounds kinda nice. What really does it for me is Monte's design philosophy behind the rules itself.

1. D&D 3rd kept a whole lot of things from AD&D 2nd because they were, well... D&D. Like the fire and forget magic system, magic missle, an all-or-nothing armor system, and so on.

2. Quite a lot of these things, frankly, suck.

3. Arcana Unearthed is D&D the way it could have been had the design team not been so concerned with keeping those artifacts from a previous edition.

EarthsShadow said:
plus, 3.5e is just a revision of what we already know and love, and UA is taking this d20 system and going a step further (I think anyways).

As interested as I am in Arcana Unearthed, I don't think it "takes the d20 system further" than anything we've seen yet. Actually, it falls well short of a few systems out there already. Mutants & Masterminds comes to mind immediately. I'm also *really* interested in BESM d20.
 

Re: Re: Bah. Who cares about D&D 3.5? Monte's Arcana Unearthed will be much cooler.

Psion said:
"Fresh, vibrant, exciting" here seem to be cues for "rather unlikely to fit my campaign."

what psion said.
 

Then why not start a new one? Personally I (and most of my group) get bored of running the same campaign or playing the same character after about 6 months, which doesn't mean I don't like to revisit them, but it does mean we usually have about 3 or 4 campaigns on the go, which we swap between during the year.
 


AU seems to have some interesting ideas, but the rest sounds more like something that could easily be done by the Core Rules. I don't really need AU to run non-standard campaigns. Give m R3E, I can do the rest if I want it. :)

I'm not saying that it is a bad thing, I just am not overly enthusiastic considering all this hype.
 

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