Lonely Tylenol
First Post
Rechan said:I do hope they leave out some iconic monsters, simply so they can make them suckers good.
Example: Mind Flayer. I don't want the Mind Flayer coming out until the Psionic rules are out. Granted, since monsters won't just get slapped 'spell like ability' and whatnot, this might be less necessary, but I want the MF to jive with psionics in any fashionable way, rather than have to shuffle back and forth.
I agree with this. Unfortunately, I seem to remember mind flayers being one of the creatures that a developer mentioned he had been working on in one of the blogs. I don't suppose they'd be working on them yet if they were planned for next year's Monster Manual. :\
I've also discovered the marvels of just taking Stats for monster X and slapping appearance of mosnter Y on it. For instance, in my upcoming session, I intend to drop a poison attack on the Owlbear and call it 'Yaun-ti Abomination Junior', as Yaun-ti Abominations are too powerful for what I need.
Indeed, this seems to be built into the rules of 4E a lot more. Standardized "brute" statblocks with templates and powers stuck on could make owlbears, yuan-ti, giants, morlocks, CHUDs, rancors, animated pianos, or whatever you need at the moment. I like that design direction.
They better not be gone, and they had better have the rules for PC kobolds.The only thing gone in the MM that would make me mad is Kobolds. Because by god, I love kobolds, and they better not be gone.