Shadowdweller00
Hero
Was thinking about introducing the following magic item in one of my games:
Item is hat or bag. Someone attuned to the item can reach into the container as an action and produce a tiny creature. The creature can understand and speak in any language known to the user; and obeys their commands to the best of its ability. The creature takes whatever general form the user desires but can be no larger than a guinea pig or medium-sized rabbit; it may possess a climb, swim, or flying speed of up to 30 feet. The creature has bonuses to stealth and perception equal to the user's highest stat bonus plus their proficiency bonus. It can bite or claw an enemy (once per round) with a bonus equal to the user's highest stat bonus plus their proficiency bonus; however its tiny attacks only deal one point of damage. There is no limit to the number of times the container may be used per day, but only up to three such creatures may exist at any one time. After 24 hours of life, or after taking 2 points of damage, or if the user commands it to do so, any creatures created by the bag disintegrate into puffs of colored smoke that smell of incense and quickly drift away..
(Base stat block to be provided for creatures)
Item is (I imagine obviously) intended for low-level characters. My main question is: Can anyone think of any balance considerations / abuses / exploits posed by such an item at CL < 3
Item is hat or bag. Someone attuned to the item can reach into the container as an action and produce a tiny creature. The creature can understand and speak in any language known to the user; and obeys their commands to the best of its ability. The creature takes whatever general form the user desires but can be no larger than a guinea pig or medium-sized rabbit; it may possess a climb, swim, or flying speed of up to 30 feet. The creature has bonuses to stealth and perception equal to the user's highest stat bonus plus their proficiency bonus. It can bite or claw an enemy (once per round) with a bonus equal to the user's highest stat bonus plus their proficiency bonus; however its tiny attacks only deal one point of damage. There is no limit to the number of times the container may be used per day, but only up to three such creatures may exist at any one time. After 24 hours of life, or after taking 2 points of damage, or if the user commands it to do so, any creatures created by the bag disintegrate into puffs of colored smoke that smell of incense and quickly drift away..
(Base stat block to be provided for creatures)
Item is (I imagine obviously) intended for low-level characters. My main question is: Can anyone think of any balance considerations / abuses / exploits posed by such an item at CL < 3
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