Primitive Screwhead said:
I don't like it, both for the administrative overhead, but also because of the multi-combatant issue.
Take this example:
F1, Init 15, Dex mod +1
F2, Init 14, Dex Mod +2
M3, Init 13
F2 readies to attack M3 when he casts a spell, which he does.
Normally F2's init would be changed to 13, ahead of M3.
With this feat, F2's init is changed 15, ahead of F1. F2 then gets 2 attacks in the same segment as F1 gets one attack. Definately not balanced.
huh? In your example, all three would get one attack in each round. Sure, in round 1 F1 goes first, and after that F2 goes first, but that isn't really that big of a deal. I am not sure what you mean by "2 attacks in the same segment."
Now, I can see it seeming wrong to actually go up in initiative from delaying an action...but you could just put a limit, that you get +2, or up to your old init, whichever is less. (Granted, a +2 isn't that big of a deal, but without this, you could 'creep' you inititative up each round....)
The initiative system is well set up the way it is in Core, with the only alterations to your 'place' in combat being to Ready of Delay. Any time you start dealing with a means to climb the initiative ladder during combat you will start to have problems like the above.
And this *still* only has init alter from delay and Ready, it just changes by a different amount.
Ultimate said:
In that case, a +2 would never do a thing for you.
On the other hand, lots of peolpe take Imp Init for the +4, so a +2 is weak, but perhaps not worthless.
I also don't understand the worry about 'bookkeeping'. IMC we still re-roll init for every round, and the bookkeeping is minimal, not sure how this would be that bad. You *already* have to change init order for a delay or Ready, this would just have you change it to a different number. Why is that so much more difficult?
I don't have a problem with the feat, except that it seems very weak.