starwed
First Post
I noticed that Races of the Dragon has some sorcerer only spells, a couple of which seemed pretty good for a PC of mine. I'm a bit concerned about the balance/rules for them, though:
Wings of Cover: This is an immediate action spell which provides momentary total cover, the idea being that you negate a single attack. But the way the spell is written makes almost no sense:
Wings of Flurry: This one is simple: a 4th level AoO spell which deals 1d6/level force damage in a 30' burst, Reflex save for half, dazes creatures for 1 round if they fail the save. That alone is pretty strong (few things being immune to daze), but there's also no cap to the damage dice!
This is definitely a really good direct damage spell, although the range of 30' helps to balance it. But I'm wondering how much that limits it in practice, and whether it's overpowered or not.
Wings of Cover: This is an immediate action spell which provides momentary total cover, the idea being that you negate a single attack. But the way the spell is written makes almost no sense:
- It's an immediate action that you can take to interrupt an opponents attack.
- But, your opponent can then choose to take another action, rather than attack you. It reads like they can even change the type of action, so what's to stop them from delaying/readying an action until after your protection wears off?
- If they cast an area of effect spell, the protection grants a bonus on reflex saves, rather than completely protecting you. (And doing nothing for a great many AoO spells such as Cone of Cold.) Yet the spell also clearly states that it blocks line of effect, which should grant complete protection from this type of spell.
Wings of Flurry: This one is simple: a 4th level AoO spell which deals 1d6/level force damage in a 30' burst, Reflex save for half, dazes creatures for 1 round if they fail the save. That alone is pretty strong (few things being immune to daze), but there's also no cap to the damage dice!
This is definitely a really good direct damage spell, although the range of 30' helps to balance it. But I'm wondering how much that limits it in practice, and whether it's overpowered or not.