So my player wants to make a new more powerful version of magic missle for his character. So I says "sure, type it up for me and I work with you to create it and balance it. Below is what he came up with. I'm still unsure if its balanced or not after looking at it and comparing it to ther spells of same and diffrent levels. So I go to the experts. What do you guys think? Is this balanced as is, or does it need some tweakage?
Spell level: 4
Type: Evocation,(force)
Components: V, S.
Range: medium
Target: up to 5 creatures.
Duration: Instantaneous.
Saving Throw: None
Spell Resistance: Yes
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out.
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
The spell takes shape in the form of Great Swords forming out of the air and into the target(s). Each Sword does 2d6 points of damage plus 1 for every 3 caster levels.
Spell level: 4
Type: Evocation,(force)
Components: V, S.
Range: medium
Target: up to 5 creatures.
Duration: Instantaneous.
Saving Throw: None
Spell Resistance: Yes
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out.
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
The spell takes shape in the form of Great Swords forming out of the air and into the target(s). Each Sword does 2d6 points of damage plus 1 for every 3 caster levels.