Alnag
First Post
jaer said:However, in the same line of thinking, this makes you more diverse. If a wizard no longer needs dex to (a) hit with spells, (b) increase his AC, and (c) increase his reflex, then not every wizard is going to try to take a high dex. With naught but a high int, he had coverred some of these things, which leaves him more options.
That would be viable argument if the abilities would play a significant role. The problem is, they don't. Their effect is dwindling, because they are pretty much interchangeable. I can indeed create dexterous wizard or intelligent one or strong one for that matter... the problem is, the outcome would be (or it seems to me) just pretty much the same. The average attack, hit points, damage, defenses etc. would be in the pretty the same area (because of the balance) which means the concept doesn't project well into the outcome.
The fact is, this is just my impression, which I can not confirm right now. So take it with appropriate amount of doubt as I do.
jaer said:Wizard 1 might decide he can not both with dex and play a strong wizard (and hopefully there will be some feats to allow him to flesh out this idea more) while wizard 2 decides he'd rather play a dash spellcaster and ups his cha instead and focuses on cha skills and feats.
This one is true and important part! The most significant difference I see as possible are in the area of skills and special non-combat possibilities. Which we do not know much about yet. The fact, that some skills are mandatory is bit well decreasing diversity again, although this has easy solution of house ruling, which is the first thing I will do (even if some powers are tied to those skills). Sorry designers, this I feel is too much restrictive. But back to the topic...
jaer said:In 3e, diversity was lost because it was easy to list attributes in order of power for a class. A wizard need int for spells and DC, dex for a few reasons, con for hp and fort, and after that...whatever you have left on the other three. Now, a wizard needs Int...there might be a secondary stat that would be of benefit to some of his powers, but it does not seem as necessary, which in turn makes the wizard more diverse.
Here, I agree partially. True is, that anyone optimizing character was following this approach at least with the primary ability for each class. (Although there were less incentive to do that than now if you have a chance to play in non-optimizing group). Now I feel pretty much like these are you three abilities - max them, these three you don't need at all, leave them alone. And on the other hand it doesn't matter that much which one you max or not, because their overall effect is not so high.
A bit off-topic, I must admit, I haven't played D&D in the most common manner. As a DM I've used very few combat encouters because they seemed stereotypical for me. Now 4e does a good job because the combat sounds like the interesting option again. On the other hand playing lot of non-combat encounters make the players come with pretty weird concepts which might not be optimal for combat effectiveness but were pretty tempting for other interaction, which is why I feel the impact of the 4e paradigm somewhat limiting in some ways. But still, I think it is quite interesting. And of course I am prepared to reconsinder my opinion once I have a chance to see the whole picture.