Stalker0 said:Dexterity vs Intelligence, the big factor in this one right now is it doesn't seem like there's any good reason to pick int unless your an int based class.
Stalker0 said:Dexterity adds to reflex defense,
Stalker0 said:initiative,
Stalker0 said:ranged attack and damage
Stalker0 said:and a number of dex based skills. Int adds to some knowledges....
The difference lies in the balance. Where do we set the minimums to be able to be competent at something?Ulthwithian said:While I am very pro-4E, the argument presented that there is no 'wrong' race to play for a certain class is incorrect when considered from a crunch perspective.
[...]
Now, is 4E more level than 3.X in this? Almost certainly. I find the claim that there is no penalty in race selection (another word choice would opportunity cost) to be more marketing-driven than anything else.
Belphanior said:On top of that, think of race/class combinations.
Half-orc wizard? Halfling paladin? Dwarven bard? Not exactly the most potent of choices, right? You'd probably be better off with a human in each of those cases.
From what we can tell 4E still has optimal choices, but nothing to punish you for picking the "wrong" character you want to play. The elf is best suited for rogues or rangers, but why not try a fighter? The bonus to Dex helps there too, the attack re-roll is fantastic, and superior speed helps in reaching allies that need your help immediately.
outsider said:This is irrelevant for alot of characters. How many characters are going to be making basic ranged attacks instead of using at will ranged powers? Of the D&D experience characters, the only characters that don't have an at will ranged power are the fighter and paladin.
Meh, if by "MUCH" you mean +1 to hit and damage, then I'll agree. It is an advantage, I'll admit, but not THAT big of one.Primal said:However, if these "Class Attack Powers" for paladin use mainly CHA and WIS modifier in 4E, I see no point whatsoever in playing a halfling or an elf dragonborn. It's *MUCH* more effective (mechanically) to choose a race which gets +2 to CHA or WIS (or preferably both).
Primal said:However, if these "Class Attack Powers" for paladin use mainly CHA and WIS modifier in 4E, I see no point whatsoever in playing a halfling or an elf dragonborn. It's *MUCH* more effective (mechanically) to choose a race which gets +2 to CHA or WIS (or preferably both).
IceFractal said:However, I do somewhat miss the diversity of gameplay in 3E. Playing different classes was actually a different gameplay experience. An experience that could have been balanced better, but that didn't deserve to be thrown out wholesale.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.