Balanced Fighter with emphasis on mobility

Fangor the Fierce

First Post
Ok, so we are going to be starting a new PBP Campaign, dealing with characters being given each a Weapon of Legacy. (Insert drool here...) From the feedback on the characters, it looks like they are all going to be melee fighters, which should be interesting. Of the lot, I know one is going to be a Knight for sure, and another will be some SwordSage. As described, they were listed as: "A classic tank that stays alive and keeps people locked down and a high speed, high damage attacker that can't takes the hits so well. "

We get to start out at 11th level, and here's what I have so far...

Barbarian2/Fighter9 Human (34 Point Buy) Stats would be STR17, DEX14, CON14, INT13, WIS10, CHA10 before Level Advances on 4th and 8th levels, both going to strength.

I would get 10 feats (5 fighter, 4 regular, 1 for 1st level Human)

Here's what I have:

1 Barbarian - 1st Lvl Feat: Combat Expertise, Human Bonus Feat: Combat Reflexes
2 Fighter - 1st Lvl Fighter Feat: Dodge
3 Barbarian - 3rd Lvl Feat: Extra Rage
4 Fighter - 2nd Lvl Fighter Feat: Mobility
5 Fighter
6 Fighter - 6th Lvl Feat: Spring Attack, 4th Lvl Fighter Feat: Improved Disarm*
7 Fighter
8 Fighter - 6th Lvl Fighter Feat: Whirlwind Attack
9 Fighter - 9th Lvl Feat: Improved Trip*
10 Fighter - 8th Lvl Fighter Feat: Mage Slayer
11 Fighter

I marked Improved Trip and Improved Disarm with an asterisk due to the possibility of changing those feats out for something else. As for why, I was thinking on skipping out on the main weapons listed as choices to take and build up, and go for the Breastplate that is listed. We don't know the powers of the Weapons of Legacy, and are going to go through the campaign while learning their powers, unlocking them, etc.. I figure that since there was a +1 Breastplate listed, why not go for something different? I can still get the movement, the defense, and use my money to purchase a weapon that would compliment my feats/skills.

I was thinking of making a mobile fighter that is not too keen on damage output, as well as making sure the enemies don't get too accustomed to fighting the standard group of fighters. I would hit and move plenty, to keep the enemies on their toes, possibly even removing weapons from them as well, or tripping them and knocking them prone. I would go after Magic Users, letting the others deal the pain to the brutes we face. I figure Mage Slayer would disrupt those magic users enough and with my mobility, I should be able to chase them down as they move around and cast...

So, that being said, any thoughts or feedback would be GREAT. Also, we would be interested in new blood joining this online Play by Post campaign as well, as I don't think all of the character slots have been taken on this campaign for the Weapons of Legacy.
 

log in or register to remove this ad

Do you have to run a melee fighter? Or is that just what everyone else is running? I'd look at something else entirely (caster or rogue) if you already have two competent melee combatants. Perhaps a Ranger/Ftr/Archer type or Rogue/Ftr type if you still want a combatant.

If you still want something along the lines of what you've spec'ed out. Well Spiked Chain is ideal for the style you are describing. Mind you most likely you will want a couple of chains. The Warforged Scout in Shilsen's Saturday campaign is always having to drop his because he blew a str check for tripping. So he carries around like three of them.

You might also want to look into taking some levels of scout. Their skirmish damage works well with a "hit and run" style of character and they have a number of mobility enhancing abilities. Never under estimate the value of Tumble to a character who's trying to move about the battle field.
 

If you'll be mobile and moving, you might want to consider a few levels of scout. Otherwise the swashbuckler might be interesting as well, or perhaps something that runs into the dervish prestige class.

Pinotage
 

Remove ads

Top