Aus_Snow
First Post
I would suggest not bothering with "classes" in a purely "fluff" sense. They just tend to be so intertwined with system, IME.Ideally I'd like it as "edition neutral" as possible.
Well, no. Or possibly. But the problem here is that a group will need to try to adapt your classes to whatever system they have chosen. For starters, most RPGs don't have classes. Then, the ones that do? I would wager they will differ from those in your Compendium.Like, if I were to, say, publish an Orean Compendium-type of Sourcebook and all you had was that book and your dice, your group and knowledge of whatever edition you like to play. Do you think suitable options are there to entertain and spark the imaginations of most types of players?

Unless you opt for a very broad and simple selection, such as Warrior/Adept/Expert or the like.
I mean, good luck with it, but yeah, I can't see classes (very much a D&Dism in the first place, and largely unsuitable for many a setting anyway) being a whole lot of use, when divorced from system context.
Good concise plain English descriptions of groups, individuals, traditions, abilities and the like, might go further towards being useful, for a GM to translate into any given system (D&D included).
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