ArcaneSpringboard
First Post
DMG2 also has some suggestions for running long combats, which I've used to great success.
I'm pretty sure that every time this has happened IMC in 4e it's because the pcs picked a second fight, opened an extra door or what have you before they finished a short rest.
I don't evaluate whether they can take it, I just start rolling to hit. I'm highly unlikely to modify an encounter that becomes very difficult because of the pcs' actions.
This may be a dumb idea, but what if you house-ruled that the PC could recharge encounter powers in the second encounter of a double-encounter situation?
The DMG2 has some suggestions along these lines, which I enjoy using in big high-stakes encounters.
For instance, maybe at the start of a level + 5 encounter I tell the pcs, "Once you defeat the 4 guys with bows and at least one of the spellcasters, you can recharge an encounter power."
I'm pretty sure that every time this has happened IMC in 4e it's because the pcs picked a second fight, opened an extra door or what have you before they finished a short rest.
I don't evaluate whether they can take it, I just start rolling to hit. I'm highly unlikely to modify an encounter that becomes very difficult because of the pcs' actions.