Ok, so today, in the first encounter, I ran the 6 player, level 2 party against 3 wolves (CR 1 each). I guessed 1.5 times the number of monsters would be ok. But they slaughtered them, without expending a single resource.
As they've done this kind of thing before, on our 1st try of 3.5 (this was our second), (first with 6 CR 1/2 monsters, then with a CR 2 and a CR 1) I decided to put them against a CR 3 monster, a deinonychus. Dinosaur :: d20srd.org for stats.
It slaughtered them.
3 party members died, and because they were going so badly I ruled that it ate them the round after it killed them, and so drank the undead cleric's 3 potions of Inflict Light Wounds he was going to use for himself, had he not been brutally killed, which killed it. Then, due to RPing, the evil monk tried to run away to prevent being jailed (he had picked the pocket of the executioner (damn near derailing the campaign before the first quest) who went over to the ranger to demand what the hell he was doing in regard to the elf shooting through the rope that would have hanged the person on the gallows, who was innocent and loudly pleading that he was, which the ranger had realised was true by getting a nat 20 on a Sense Motive check. Anyway, the executioner let the monk travel with the party to try to get the stolen treasure back. Having realised that wasn't gonna happen, the monk fled) and the ranger gave chase. It ended with the monk out of breath, hiding, the ranger having to get close to Spot him, and those two trading blows when the ranger got too close and the monk attacked him, while the sorcerer tried to catch up with them.
So basically, how do I balance encounters for 6 PCs so that this NEVER HAPPENS AGAIN?
As they've done this kind of thing before, on our 1st try of 3.5 (this was our second), (first with 6 CR 1/2 monsters, then with a CR 2 and a CR 1) I decided to put them against a CR 3 monster, a deinonychus. Dinosaur :: d20srd.org for stats.
It slaughtered them.
3 party members died, and because they were going so badly I ruled that it ate them the round after it killed them, and so drank the undead cleric's 3 potions of Inflict Light Wounds he was going to use for himself, had he not been brutally killed, which killed it. Then, due to RPing, the evil monk tried to run away to prevent being jailed (he had picked the pocket of the executioner (damn near derailing the campaign before the first quest) who went over to the ranger to demand what the hell he was doing in regard to the elf shooting through the rope that would have hanged the person on the gallows, who was innocent and loudly pleading that he was, which the ranger had realised was true by getting a nat 20 on a Sense Motive check. Anyway, the executioner let the monk travel with the party to try to get the stolen treasure back. Having realised that wasn't gonna happen, the monk fled) and the ranger gave chase. It ended with the monk out of breath, hiding, the ranger having to get close to Spot him, and those two trading blows when the ranger got too close and the monk attacked him, while the sorcerer tried to catch up with them.
So basically, how do I balance encounters for 6 PCs so that this NEVER HAPPENS AGAIN?