Yair
Community Supporter
I have been modfying some template powers, and in so doing run into the problems of balancing them. After thinking about it, I decided to treat level adjustment as if it was increasing a base class from level X. A template with a level adjustment of +Y would give powers roughly in line with those a character would gain as he ascends from level X to level X+Y.
Is this how it's supposed to be done? I have also considered:
Assuming treasure to be worth about 1/3 of CR, take the estimated treasure at ECL X+Y, divide by half to get a single item's power, and then multiply by three. This give the gp value of the abilties the template should confer, had it been a magic item.
Of course the problem with both methods is that the LA will be too high below level X, and too low above level X. I don't see any to get over THAT, however; it seems a basic syndrome of the level adjustment mechanic.
I guess what I wanted to ask is: how do you balance templates and level adjustment? Do you think my method is reasonable? (If not, suggest away!)
Is this how it's supposed to be done? I have also considered:
Assuming treasure to be worth about 1/3 of CR, take the estimated treasure at ECL X+Y, divide by half to get a single item's power, and then multiply by three. This give the gp value of the abilties the template should confer, had it been a magic item.
Of course the problem with both methods is that the LA will be too high below level X, and too low above level X. I don't see any to get over THAT, however; it seems a basic syndrome of the level adjustment mechanic.
I guess what I wanted to ask is: how do you balance templates and level adjustment? Do you think my method is reasonable? (If not, suggest away!)