shurai said:I wanted to prove to you that your contention, that a shield-using character is equivalent in overall adventuring effectiveness to a character that uses large weapons, is false, and provably so by that experiment I suggested. It's not just about more damage; instead it's about tradeoffs. I can show systematically that the AC loss is too small for the massive gain in damage; lots of people have done so already.
Where, exactly has this been "proven". High AC is more valuable at lower levels than higher levels, at it should be IMO. AC is easier to boost at lower levels than to hit is and in later levels to hit seems easier to boost than AC. Measuring character effectiveness is subjective and has no basis of "proof".
Airwalk your feat just makes sure everyone uses two handed weapons still. On top of that the ones that either use big crit big dice weapons (d12's X3) or high average damage weapons (2d6). -5 to hit for an extra 7 damage on average doesn't seem that bad but when you roll 4 1's on a great sword the fighters are going to complain about not being able to overcome damage reduction.
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