Chacal
First Post
[UPDATE]
The multi class rule is in this post
http://www.enworld.org/forums/showthread.php?p=1100659#post1218697
[/UPDATE]
Spellcasting Progression is so almost everything to wizards and sorcerers.
Any PrC with full spellcasting progression and some powers, but without significative restrictions will be strictly superior to the base classes.
As a DM and as a player, I think that such PrCs are not opening new choices to the game, because they just become must-haves replacing the base classes and weaken pre existing NPCs and PCs.
Not giving spellcasting progression at some levels of the PrCs can solve this pb, but it doesn't work for all PrC concepts.
Sean K Reynolds proposed alternative half level progression tables as a way to break the all-in-one power that is the "+1 spellcasting level".
I found his idea inspiring, but aimed at a greater flexibility, without having to write new tables for every spellcasting class. I wrote this with arcane spellcasters in mind but I think it could work for divine spellcasters too.
I propose to break down the spellcasting level into 3 aspects:
- Caster Level (CL): the level at which the spells are cast.
- Knowledge Level (KL): which is, for spontaneous casters, the level determining the number of known spells, and for non-spontaneous casters, the level determining the highest spell they can know, and the highest level of possible free known spells.
- Spell Use Level (SUL): which is the level determining how many slot of each level they can use by day.
Drawbacks of the separation: you might have to consider three different levels instead of one upon levelling. That doesn't strike me as difficult since there are always effects, feats, domain powers that affect the caster level, on a spell by spell basis, which needs much more bookkeeping.
The first benefit of this separation is that you can spread more evenly the progression of non-full spellcasting progression PrC, thus avoiding the "boring empty level" effect.
The second benefit is that you break the all in one power, thus permitting other restrictions than the classical "your familiar doesn't improve". (This is more useful for the arcane than the divine base spellcasting classes, the last having much more abilities/goodies to remove)
3 examples:
-You can have a PrC with full KL and SUL, but not full CL progression. It's still nice to have the high level spells and to cats more spells, but you have a lesser chance to bypass SR and spells are less effective.
-You can have a PrC with full CL and SUL, but not full KL progression. It will cast as much spells as the base class and with the same efficiency, but of lesser level. It will work quite well with PrC that give free metamagic feats. (The spontaneous casters will suffer more from the loss of known spells but will have a better use of the metamagics)
-You can have a PrC with full CL and KL, but not full SUL progression.
This can be a serious hit, but it's still nice to have new spells and have them work at full power. You can know spells that you can't cast with your slots, but can cast from scrolls without chance of failure. By adding some power/feat to the PrC, or a house rule, you can even let characters with such PrC create magic items with his known spells.
Another power/house rule could be : You can cast known spells higher than your highest slots if you use your highest level slot plus at least as much slot levels as the spell you want to cast would require. (ie casting an 8th level spell if your highest slots are 6th level costs one 6 level slot + 8 slots level (ie two 3rd level slots)). Overcasting is a full round action if the casting time is one action or less, and double the casting time otherwise.
The third benefit is that you can also be better than the base class at an aspect of spellcasting, at the expense of others:
2 archetypal examples (without prereq, BAB...) :
The "My Loremaster" (to be taken at least after 8th level)
1 +1CL, +2KL
2 +1KL, +1 SUL
3 +1CL, +1KL, +1 SUL
4 +1KL, +1 SUL
5 +1CL, +2KL
...
The "Meta Battle Mage" (to be taken at least after 5th level)
1 +1CL, , +2 SUL, enhance spell
2 +1CL, +1KL, +1 SUL free metamagic
3 +1CL, , +1 SUL, free enhancement of 1 level for metamagicked spells(*)
4 +1CL, +1KL, +1 SUL
5 +2CL, , +2 SUL, free enhancement of 2 levels for metamagicked spells(*)
...
(*) provided the metamagics raise the spell level enough.
The "magic crafter" (to be taken at least after 5th level)
1 +1CL, +1KL, free magic creation feat
2 +2CL, +1KL,
3 +1CL, +1KL, +1SUL, reduce craft costs
4 +2CL, +1KL,
5 +1CL, +1KL, +1SUL reduce craft time
Another benefit is that you can use this as a basis for houseruling
multiclassing progression for example by giving for every spellcasting class
a +1 CL for every (1) 2 levels that the character has in other (spellcasting ?) classes and even some SUL ...
Comments , opinions, flaws ?
I hope this will be useful to someone
Chacal
The multi class rule is in this post
http://www.enworld.org/forums/showthread.php?p=1100659#post1218697
[/UPDATE]
Spellcasting Progression is so almost everything to wizards and sorcerers.
Any PrC with full spellcasting progression and some powers, but without significative restrictions will be strictly superior to the base classes.
As a DM and as a player, I think that such PrCs are not opening new choices to the game, because they just become must-haves replacing the base classes and weaken pre existing NPCs and PCs.
Not giving spellcasting progression at some levels of the PrCs can solve this pb, but it doesn't work for all PrC concepts.
Sean K Reynolds proposed alternative half level progression tables as a way to break the all-in-one power that is the "+1 spellcasting level".
I found his idea inspiring, but aimed at a greater flexibility, without having to write new tables for every spellcasting class. I wrote this with arcane spellcasters in mind but I think it could work for divine spellcasters too.
I propose to break down the spellcasting level into 3 aspects:
- Caster Level (CL): the level at which the spells are cast.
- Knowledge Level (KL): which is, for spontaneous casters, the level determining the number of known spells, and for non-spontaneous casters, the level determining the highest spell they can know, and the highest level of possible free known spells.
- Spell Use Level (SUL): which is the level determining how many slot of each level they can use by day.
Drawbacks of the separation: you might have to consider three different levels instead of one upon levelling. That doesn't strike me as difficult since there are always effects, feats, domain powers that affect the caster level, on a spell by spell basis, which needs much more bookkeeping.
The first benefit of this separation is that you can spread more evenly the progression of non-full spellcasting progression PrC, thus avoiding the "boring empty level" effect.
The second benefit is that you break the all in one power, thus permitting other restrictions than the classical "your familiar doesn't improve". (This is more useful for the arcane than the divine base spellcasting classes, the last having much more abilities/goodies to remove)
3 examples:
-You can have a PrC with full KL and SUL, but not full CL progression. It's still nice to have the high level spells and to cats more spells, but you have a lesser chance to bypass SR and spells are less effective.
-You can have a PrC with full CL and SUL, but not full KL progression. It will cast as much spells as the base class and with the same efficiency, but of lesser level. It will work quite well with PrC that give free metamagic feats. (The spontaneous casters will suffer more from the loss of known spells but will have a better use of the metamagics)
-You can have a PrC with full CL and KL, but not full SUL progression.
This can be a serious hit, but it's still nice to have new spells and have them work at full power. You can know spells that you can't cast with your slots, but can cast from scrolls without chance of failure. By adding some power/feat to the PrC, or a house rule, you can even let characters with such PrC create magic items with his known spells.
Another power/house rule could be : You can cast known spells higher than your highest slots if you use your highest level slot plus at least as much slot levels as the spell you want to cast would require. (ie casting an 8th level spell if your highest slots are 6th level costs one 6 level slot + 8 slots level (ie two 3rd level slots)). Overcasting is a full round action if the casting time is one action or less, and double the casting time otherwise.
The third benefit is that you can also be better than the base class at an aspect of spellcasting, at the expense of others:
2 archetypal examples (without prereq, BAB...) :
The "My Loremaster" (to be taken at least after 8th level)
1 +1CL, +2KL
2 +1KL, +1 SUL
3 +1CL, +1KL, +1 SUL
4 +1KL, +1 SUL
5 +1CL, +2KL
...
The "Meta Battle Mage" (to be taken at least after 5th level)
1 +1CL, , +2 SUL, enhance spell
2 +1CL, +1KL, +1 SUL free metamagic
3 +1CL, , +1 SUL, free enhancement of 1 level for metamagicked spells(*)
4 +1CL, +1KL, +1 SUL
5 +2CL, , +2 SUL, free enhancement of 2 levels for metamagicked spells(*)
...
(*) provided the metamagics raise the spell level enough.
The "magic crafter" (to be taken at least after 5th level)
1 +1CL, +1KL, free magic creation feat
2 +2CL, +1KL,
3 +1CL, +1KL, +1SUL, reduce craft costs
4 +2CL, +1KL,
5 +1CL, +1KL, +1SUL reduce craft time
Another benefit is that you can use this as a basis for houseruling
multiclassing progression for example by giving for every spellcasting class
a +1 CL for every (1) 2 levels that the character has in other (spellcasting ?) classes and even some SUL ...
Comments , opinions, flaws ?
I hope this will be useful to someone
Chacal
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