WotC Baldur's Gate III Announced; Powered by D&D 5E

The developers of the Divinity: Original Sin series, Laria Studios, officially announced Baldur’s Gate III.

The developers of the Divinity: Original Sin series, Laria Studios, officially announced Baldur’s Gate III.
The new game will use the D&D 5th Edition rules as the backbone for their system and the storyline will be set directly after the events in the upcoming adventure Baldur’s Gate: Descent into Avernus. The game will be released on PC and the new Google Stadia video game streaming service. The announcement came with a teaser trailer below. More information is expected at the video game and electronics conference E3 next week.

The game isn't quite available for pre-order, but you can add it to your wishlist on Steam. The Steam listing also gives some idea of the features and gameplay options, as it lists Single Player, Multi-Player, Online Multiplayer, Local Multiplayer, Co-Op, Online Co-Op, Local Co-Op, Shared/Split Screen, and Cross-Platform Multiplayer.

The announcement follows a tease last week with an image of the stylized "III" which left the title of the game as part of the filename.

Warning: The trailer features some gruesome imagery which may not be suitable for all audiences and is definitely NSFW.

[video=youtube;OcP0WdH7rTs]https://www.youtube.com/watch?v=OcP0WdH7rTs[/video]​
 

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Darryl Mott

Darryl Mott


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Gradine

The Elephant in the Room (she/her)
The bit about "first party technology" just means that they're using their own home-built engine to build the game rather than a pre-existing one, I think. It's not a comment on the perspective.
 



gyor

Legend
The bit about "first party technology" just means that they're using their own home-built engine to build the game rather than a pre-existing one, I think. It's not a comment on the perspective.

I'm not so sure, just based on how they talk about Parties in interviews so far, I think they have something planned.
 



gyor

Legend
https://wccftech.com/larian-studios-interview-innovating-baldurs-gate-3/amp/

"Q: Regarding classes, are you going to strictly include only what D&D features or do you have the freedom to do something a bit more unique?

A: When you start the game, we want you to feel that you’re playing Dungeon and Dragons. So it has to feel familiar, you have to be able to pick the race and class you like. We do have the freedom to do what we like, but there’s already a lot in D&D that’s been added over the years and a lot of this is going to be in there."

That sounds like more than just the PHB Races and Classes might be going into this game.
 


CapnZapp

Legend
https://wccftech.com/larian-studios-interview-innovating-baldurs-gate-3/amp/

"Q: Regarding classes, are you going to strictly include only what D&D features or do you have the freedom to do something a bit more unique?

A: When you start the game, we want you to feel that you’re playing Dungeon and Dragons. So it has to feel familiar, you have to be able to pick the race and class you like. We do have the freedom to do what we like, but there’s already a lot in D&D that’s been added over the years and a lot of this is going to be in there."

That sounds like more than just the PHB Races and Classes might be going into this game.
In a strict sense, yes of course, since no video game is ever a 100% faithful simulation of a ttrpg ruleset.

But I don't think the context here is about PHB vs expansion content. It is about adding bits and bobs - such as making the fighter more interesting, as already discussed.

Sure they might throw in a lot of extra races and classes from D&D's history for free... But why would they?

The expectation of most customers is clear (assuming we're still talking a reasonably close emulation of 5E rules): unless most of the PHB is included, questions are gonna be asked.

More than that? Why not sell it as an expansion?
 

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