Balor vs Solar Q


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Michael Silverbane said:
The outsider-bane quality makes it a +6 weapon when used against the solar, which qualifies it as epic for the purposes of bypassing DR and beating regeneration and whatnot...
Hm. Does that really count?

I always thought that the "enhancement bonus higher by +2" was just shorthand for "another stackable +2 to attack and damage".

If it isn't, if it's a real increase to the enhancement bonus, following all rules for enhancement bonuses, it could be argued that a +4 outsider bane weapon becomes (when used against outsiders) is a +5 weapon that deals +2d6 damage, since "Magic weapons have enhancement bonuses ranging from +1 to +5." and "A weapon can’t actually have a bonus higher than +5." and "
 


jasin said:
Hm. Does that really count?
Yes it does. Especially when Hyp' says so. ;)

I always thought that the "enhancement bonus higher by +2" was just shorthand for "another stackable +2 to attack and damage".
Shorthand? Don't try to read too much into it.

If it isn't, if it's a real increase to the enhancement bonus, following all rules for enhancement bonuses, it could be argued that a +4 outsider bane weapon becomes (when used against outsiders) is a +5 weapon that deals +2d6 damage, since "Magic weapons have enhancement bonuses ranging from +1 to +5." and "A weapon can’t actually have a bonus higher than +5." and "
It's not a standard/constant/permanent enhancement bonus, though. It only kicks in when swung at its bane foe.
 

jasin said:
Hm. Does that really count?

I always thought that the "enhancement bonus higher by +2" was just shorthand for "another stackable +2 to attack and damage".

If it isn't, if it's a real increase to the enhancement bonus, following all rules for enhancement bonuses, it could be argued that a +4 outsider bane weapon becomes (when used against outsiders) is a +5 weapon that deals +2d6 damage, since "Magic weapons have enhancement bonuses ranging from +1 to +5." and "A weapon can’t actually have a bonus higher than +5." and "

Yes, it counts.

No, 'enhancement bonus higher by +2" means exactly what it says. :D

It could argued that way, but it's wrong. A +4 weapon that has its enhancement bonus increased by +2 becomes a +6 weapon - and all weapons with an enhancement bonus of +6 or higher, or more than +10 total bonuses to its power are considered epic in nature. This would be why the +4 unholy outsider bane weapon does lethal damage to a solar. :)
 

Clearly, it would cut of the Solar's head and not unduly inconvenience him, because that is the *coolest* thing that can happen. Given a choice between coolness and rules correctness, *always* go with coolness, baby! :cool:
 

SRD said:
A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.

The "more than +10 in bonuses" does not apply in this case. For the purposes of DR, +6 or more is all you need.
 

Alzrius said:
I would say that while the sword goes through the neck, it doesn't actually behead the solar. What'd happen is basically that the flesh and muscles would reattach so fast the head wouldn't have a chance to be flung away; so while the sword does do a decapitating strike, the effect of it doesn't happen.


That's what I would go with. I think Vorpal weapons are a little overpowered anyway.
 

A Solar would not be effected by a Balors Vorpal weapon for a number of reasons.
1: Solars have DR 15/Epic as a base ability they can also take feats to increase their Epic DAmage resistence. Feats are in Anger of angels by Shawn Reynolds.

If the Balor's Vorpal sword does not Overcome the Epic DR or the Solar no Vorpal effect occurs.

2: Any respectable Solar would research any oponent that he was planing on fightning
Solars have any 6 knowledge skill ata base of 33. Take Knowledge the Planes and take a 20 on the Knowledge roll for a 53 the Solar would dnow form his nifty book o Fiends of the Blood War that Balors carry Vorpal weapons. Solar uses his Wish or Miricale spells to create a suit of Plate armor with 100% fotifaction no vorpal efffect Balor is up :):):):) creek. Or jusr use same spells to give him immunity to all vorpal severing effects.

3: The Solar could cast any nuber of Spells that target the Balors Vopal weapon before the Balor gets in melee Range. My 2 favorites would be Diannes sacrement of missing weapons wihich teleports the offending weapon 250' +50" per user level away for the target weapon saves 20 - weapon bonus 4th level spell. Mordikens disjunction on the Balor just to mess him up.
 

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