That is what I thought also. I guess I just considered bane to be a special ability just like flaming or unholy instead of a normal enhancement bonus that just wasn't always there. I guess I should go back and read the description for bane.Lord Pendragon said:AFAIK, special abilities stack, only enhancement bonuses overlap. So if you fired a +1 icy burst arrow from a +2 holy longbow, the shot would hit as a +2 holy, icy burst arrow.
edit: from the SRD... Bane: A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition.
I thought the normal enhancement bonuses stacked just like everyone said... however, the 'effective enhancement bonus is +2 better against its designated foe' For damage, it deals an extra 2d6 vs. the foe so if abilities stack, the arrow would be a +2 bane(human) arrow. bane doesn't just equal a flat +2 enhancement bonus, because flat enhancement bonuses don't add any D6 to the damage. It is more like holy in that regard.
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