Ganymede81
First Post
Yeah I like that a lot more. The saving throw could alternatively be Cha.
I considered that, but most of the abilities that spook, terrify, or otherwise do psychic damage (dissonant whispers, staggering smite, phantasmal killer, vicious mockery, etc.) call for wisdom saves.
Pierce the Veil doing force damage when Harrowing Strike does psychic is a little off-putting, but I like the overall flavor of this Barbarian path. Would any damage be dealt to the creature or object if you end your turn inside it? Something on par with the damage caused by Harrowing Strike at 14th level seems appropriate to me, but it might make the power more powerful than intended and cause some players to try to intentionally end their turn in an occupied space in order to deal the damage.
Harrowing Strike does psychic damage because it is a gory, horrific ghost getting all up in your face.
Regarding Ghostly Apotheosis, I modeled it to hew as closely to the incorporeal movement power of ghosts, wraiths, and specters as I could so as to keep it simple.