Not quite, but it is the fundamental problem with decrying metagaming.
There was a game I was in at a convention once, where the GM had created a bunch of puzzles. Each puzzle had had a symbol next to them, and the final puzzle was a code made of those symbols. We solved it on the first try. The GM was stunned, and asked how we had done it. We were confused, because the code was literally the order we had seen them in, right?
Turns out it wasn't, we had just written them down in the wrong order.... which happened to be the exact order of the code. Pure, unadulterated coincidence. But the thing is, this sort of stuff happens. I tend to be quite good at guessing plot twists that GMs out into the story. Is it because I'm metagaming? Not really, I'm just deeply immersed in fantasy tropes so I spot them. You could say that is meta-gaming, because fantasy tropes aren't part of the world, but I would literally have to change the way I think and interact to "avoid cheating"
Which would mean I would have to know what the twist is, realize I know it "for the wrong reasons" and then intentionally metagame to come to the wrong conclusion. But not only is that far too much effort, but it makes the mistake of assuming that meta-gaming is always bad. We meta-game all the time with things like "why is this group of strangers working together for another job after the first?"
People can take incomplete information and come to a conclusion, that conclusion can be correct or it can be incorrect. And if it is incorrect, then no one cares. It is only when it is correct that people start accusing them of cheating. Which, to avoid, a lot of players will INTENTIONALLY choose the incorrect guess. Which is also metagaming.