BSF
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Sabathius42 said:I think its totally "in character" to know the difference between divine and arcane magic. I think that would be a fairly elementary use of Knowledge (Arcane) or Spellcraft skills.
I wouldn't entirely agree unless you also subscribe to the rule that spellcraft checks for different classes incur a +5 to the DC.
But, it is difficult to seperate a lot of the metagame knowledge without assuming that if you make your spellcraft check, you can make understand what spell lists offer access to that spell. So, for all intents, it is easier to assume that you can readily identify between Divine and Arcane magic.
That being said, I will go back on the main topic. I tend to run Divine magic as blessings from whatever power is granting them (and there are plenty in my campaign), Wizard spells are the result of Lore and memorization, Sorceror spells come from a wild talent for shaping arcane magic, and Bard spells tend to come straight from the soul. Now, all of this is purely flavor for my game, but it makes it difficult for cross-training between classes to occur.
All that being said, why couldn't a wizard research a cure spell? There have been curative type arcane magics in previous editions. I see no reason why a wizard couldn't. Though, I can think of some reasons why it might be ill-conceived to allow a wizard character to do so. However, in the right campaign, it might be just fine. It is unlikely that I would allow it in my games, and if I did, it would be much harder to cast. Certainly, Cure light wounds would be at least 2nd level, possibly 3rd.