Saeviomagy
Adventurer
All I can say is that you must assume that every character in your game is flat-out retarded.dcollins said:My players would have the option of either 2) or:
4) Allowing them to move 120 ft into the maze, but not exploring while they go.
This latter case would a total-fleeing situation. With a normal move or hustle they would get course features like how many corners they just took, if there were side doors, etc. If they were in "run" mode (say a long dark corridor as they carry a torch), they wouldn't even get that -- they get to barrel ahead and wouldn't know how far they travelled or what exactly they had passed. If any monsters ambush them, they have to be flat-footed.
I mean I wouldn't draw them a map, but what you're suggesting seems to be that people run with their eyes closed.
Or - in the case of the flight spell - move at a sedate pace with their eyes closed.
Are you making the rulings based on the actual speed of the character? Or what sort of action they're taking?