WayneLigon
Adventurer
Hmm. I can't see how most of those actually simplify the game, save for spells not changing size categories and the skill points change. Simplification doesn't nessesarily come from removing options (Honestly, how does restricting elves in level actually make things simpler?), but from clearing up confusion and reducing things that require 'system mastery'.
Removing most temporary alterations to stats is a big step towards simplification. The dodge feat is a good example. Most 'Buff' spells abd abilities even beyond the size category ones are another: Bless, Inspire Courage, Bull's Strength, etc, are good candidates for removal. Conditions, especially combat conditions, are an excellent example of something to minimize.
Things that require you knowing A and B and C and D are good candidates for simplification. Saving throws, for instance, require you to know the level and the class and the appropriate ability modifier and sometimes the race. Making them more static would simplify things. Maybe change them so that you just need to know the level; all tenth level characters have a +10 to all saves, for instance. Or use the 4E idea of saves as a type of AC and make that AC a relevant characteristic. All poisons, for instance, might have to roll over the characters CON to succeed.
Removing or changing things that require repeated reference is a good thing. Racial traits are a good example of this: you should only need to look at the racial data once at character creation and then never again.
Removing most temporary alterations to stats is a big step towards simplification. The dodge feat is a good example. Most 'Buff' spells abd abilities even beyond the size category ones are another: Bless, Inspire Courage, Bull's Strength, etc, are good candidates for removal. Conditions, especially combat conditions, are an excellent example of something to minimize.
Things that require you knowing A and B and C and D are good candidates for simplification. Saving throws, for instance, require you to know the level and the class and the appropriate ability modifier and sometimes the race. Making them more static would simplify things. Maybe change them so that you just need to know the level; all tenth level characters have a +10 to all saves, for instance. Or use the 4E idea of saves as a type of AC and make that AC a relevant characteristic. All poisons, for instance, might have to roll over the characters CON to succeed.
Removing or changing things that require repeated reference is a good thing. Racial traits are a good example of this: you should only need to look at the racial data once at character creation and then never again.