UngeheuerLich
Legend
That is a Great idea! Could be Heavy though.
Why think so small. You could make it 2d8 heavy and finesse. And also light. So you can wield two of them with dex and great weapon mastery.
That is a Great idea! Could be Heavy though.
Why think so small. You could make it 2d8 heavy and finesse. And also light. So you can wield two of them with dex and great weapon mastery.
My bad. I thought the katana was 2d12.Naw, that's the Katana, mate.
Forgive me if this is dredging up an old topic, I didn't see another thus far so I wanted to see if this would be a plausible idea for the traditional bastard sword.
1d10 / Slashing / Heavy, Special, Versatile (1d12)
Special: STR 15 required to use one-handed, else attacks are made at a Disadvantage. You are not at a Disadvantage when using the Versatile property while below the STR requirement. The weapon is still considered Heavy, regardless of STR.
I loved the idea of wielding the sword one-handed (see: Aragorn) back in 3.0/3.5 and was disappointed when I found it "missing" in 5e (I believe the Longsword versatility was supposed to be a nod toward this). While we no longer possess official exotic weapons or exotic weapon proficiency I believed a STR requirement would fulfill the gap nicely and I hope to find a consensus.
Thoughts or Criticism?
Just buff up longsword damage to 1d10(1d12 versatile). No reason that longsword and rapier have same damage.
If you wanted to represent the bastard sword as a separate weapon said:I like the idea of adding another property such as pommel smash (1d4 bludgeoning). I may make it a fighter only maneuver though, and uses a bonus action since it is basically another attack. I'm not sure if adding another attack will slow things down though. I'm not sure on just making it automatically do the damage either.
Typo on my part, I meant to type 2d4.That is a Great idea! Could be Heavy though.
I like the idea of adding another property such as pommel smash (1d4 bludgeoning). I may make it a fighter only maneuver though, and uses a bonus action since it is basically another attack. I'm not sure if adding another attack will slow things down though. I'm not sure on just making it automatically do the damage either.