Cap'n Kobold
Hero
That would still make it as good as a greataxe, with the option of using a shield for a bit less damage. Other than GWF and Small races, does the Heavy property actually do much?What if I added to the special: "Cannot be combined with GWF while wielded with one hand"? Or perhaps increased the STR requirement to 18 or 20 so it may require a few levels to obtain? (note "may")
The 5e Longsword covers everything from knightly swords, through 3e bastard swords, to some of the smaller historical longswords. - What do not like about them, and what would you wish to change?My point is that longsword is boring imo and 3.0 had the same properties I propose (more or less)
There have been several threads here about making 5e weapons more complex, or converting them to some form of "points-buy" system. You could take a look at those for inspiration.
My group have some issues with 5e weapons and armour that we've houseruled over, but longswords have never really been an issue for me.
The 5e table covers pretty much any weapon commonly found, with choices generally mechanically even. Players can decide what weapon they want their characters to use based on character concept rather than what weapon gives the required mechanical benefits.So just stick with 5e's giant list of homogenization? I do not wish to come across as crass, it just seems like there is little flavor in the current weapons and armor with nothing truly unique.