Arilyn
Hero
I'm beginning to lean toward idea of just having loose weapon categories with damage die attached. Classes would get proficiency with damage type instead of specific weapon categories. Wizards, for example, would do d4, fighters d10, etc. 2d6 or d12 weapons for some of the martial characters are available as 2 handed choices. Then players can have any weapon they want or create their own personal unique weapon. Wizard can wield a battle axe, but sorry, you are still doing d4, cause you are not a warrior.
Works well in 13th Age. Similar system for armour. When I first read this in 13th Age, I did not like it, but after playing with this system, I found it very freeing.
Works well in 13th Age. Similar system for armour. When I first read this in 13th Age, I did not like it, but after playing with this system, I found it very freeing.