Ginger Jesus
First Post
a Pathfinder conversion I'm working on...
The Cathazar
CR 22, XP 614,400, female half-demon/half-devil; NE Large outsider, HD 20d10+220; hp 330; Init +14; Spd 70 ft., fly 90’ (good)
Senses See in darkness, telepathy, true seeing, Perception +36 ; Space / Reach 10 / 10
AC 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)
blink 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates)
DR 15/+5, SR 32, Regeneration 5, Base Attack +20, CMB +34 (+38 grapple), CMD 52 (56 grapple)
Fort +20, Ref +28, Will +21
Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to discern lies, detect thoughts, and any attempt to magically discern her alignment.
Melee (20% miss chance all attacks)
Full Attack: +1 spiked chain +32/+32/+27/+22/+17 (2d8+14/19-20), 5 +1 spiked chains +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab
Single Attack: +33 tail slam 4d6+13 + grab
STR 36, DEX 34, CON 31, INT 22, WIS 20, CHA 24
Skills: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35
Feats: Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (blade barrier), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (cloudkill), Toughness
Spell-Like Abilities: (CL 20, Concentration +27, DC 17+ spell level)
Constant - true seeing, unholy aura
At will - animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport (self plus 50# only), haste, inflict serious wounds, magic circle against good (self only), magic weapon, polymorph (humanoid form), project image, pyrotechnics, shatter, telekinesis, unholy blight
3/Day - empowered blade barrier, quickened cloudkill, fly
1/Day - summon one balor or one pit fiend as per a 9th level spell (50% chance of success)
Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict.
Constrict (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.
Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.
Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.
Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.
Regeneration (Ex): The Cathezar takes normal damage from good weapons and spells.
Possessions: Belt of physical perfection +4, blood mark, bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, 3 potions of cure serious wounds
Power-Up Suite: (Included in stat block) fly, haste, magic circle against good, magic weapon x6
The Cathazar
CR 22, XP 614,400, female half-demon/half-devil; NE Large outsider, HD 20d10+220; hp 330; Init +14; Spd 70 ft., fly 90’ (good)
Senses See in darkness, telepathy, true seeing, Perception +36 ; Space / Reach 10 / 10
AC 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)
blink 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates)
DR 15/+5, SR 32, Regeneration 5, Base Attack +20, CMB +34 (+38 grapple), CMD 52 (56 grapple)
Fort +20, Ref +28, Will +21
Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to discern lies, detect thoughts, and any attempt to magically discern her alignment.
Melee (20% miss chance all attacks)
Full Attack: +1 spiked chain +32/+32/+27/+22/+17 (2d8+14/19-20), 5 +1 spiked chains +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab
Single Attack: +33 tail slam 4d6+13 + grab
STR 36, DEX 34, CON 31, INT 22, WIS 20, CHA 24
Skills: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35
Feats: Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (blade barrier), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (cloudkill), Toughness
Spell-Like Abilities: (CL 20, Concentration +27, DC 17+ spell level)
Constant - true seeing, unholy aura
At will - animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport (self plus 50# only), haste, inflict serious wounds, magic circle against good (self only), magic weapon, polymorph (humanoid form), project image, pyrotechnics, shatter, telekinesis, unholy blight
3/Day - empowered blade barrier, quickened cloudkill, fly
1/Day - summon one balor or one pit fiend as per a 9th level spell (50% chance of success)
Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict.
Constrict (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.
Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.
Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.
Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.
Regeneration (Ex): The Cathezar takes normal damage from good weapons and spells.
Possessions: Belt of physical perfection +4, blood mark, bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, 3 potions of cure serious wounds
Power-Up Suite: (Included in stat block) fly, haste, magic circle against good, magic weapon x6