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Bastion of Broken Souls conversion

a Pathfinder conversion I'm working on...

The Cathazar

CR 22, XP 614,400, female half-demon/half-devil; NE Large outsider, HD 20d10+220; hp 330; Init +14; Spd 70 ft., fly 90’ (good)

Senses See in darkness, telepathy, true seeing, Perception +36 ; Space / Reach 10 / 10

AC 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)
blink 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates)

DR 15/+5, SR 32, Regeneration 5, Base Attack +20, CMB +34 (+38 grapple), CMD 52 (56 grapple)

Fort +20, Ref +28, Will +21
Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to discern lies, detect thoughts, and any attempt to magically discern her alignment.

Melee (20% miss chance all attacks)
Full Attack: +1 spiked chain +32/+32/+27/+22/+17 (2d8+14/19-20), 5 +1 spiked chains +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab
Single Attack: +33 tail slam 4d6+13 + grab

STR 36, DEX 34, CON 31, INT 22, WIS 20, CHA 24

Skills: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35

Feats: Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (blade barrier), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (cloudkill), Toughness

Spell-Like Abilities: (CL 20, Concentration +27, DC 17+ spell level)
Constant - true seeing, unholy aura
At will - animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport (self plus 50# only), haste, inflict serious wounds, magic circle against good (self only), magic weapon, polymorph (humanoid form), project image, pyrotechnics, shatter, telekinesis, unholy blight
3/Day - empowered blade barrier, quickened cloudkill, fly
1/Day - summon one balor or one pit fiend as per a 9th level spell (50% chance of success)

Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict.

Constrict (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.

Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.

Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.

Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.

Regeneration (Ex): The Cathezar takes normal damage from good weapons and spells.

Possessions: Belt of physical perfection +4, blood mark, bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, 3 potions of cure serious wounds

Power-Up Suite: (Included in stat block) fly, haste, magic circle against good, magic weapon x6
 

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I saw this on the Paizo forums. Looking forward to seeing the final product. However, I'd like to point out a couple of things that will have to be adjusted. Namely, outsiders with only 20 HD are CR 15. Her CR is also affected by the fact that haste doesn't work the same as it did in 3rd. Even with all of the stuff on her, she won't gain +7 CR. You might want to bump her up 5 HD. I am curious as to what the DR will end up being. For her feats, because her Fort save dropped, I've have given her Great Fortitude to make up for it. I'd get rid of the Quicken SLA cloudkill, honestly. At this level the spell's pretty useless. And two of the original feats weren't kept -- Power Attack, Cleave. I don't understand why not. If you bump up the HD to 25, that gives you back 3 feats which can be used on the three I mentioned.
 

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