DracoSuave
First Post
Lots of stuff.
And that is why we have "Dungeons Masters" and not "Level 5 Tournament Rules Judges".
Most of the time 'It's common sense' is actually the correct way to adjudicate. This isn't even a new concept; it's the way DMs have been suggested to adjudicate every rpg ever. 4th edition is no exception to this, and explicitly informs you of that fact.
The book, in fact, has empowered the DM to take care of 'problems' that occur when something is 'technically' within the rules, but is abused in corner cases. I don't mean to be snarky, but the power that allows you to bring back a dead ally is not broken as a game concept because some Dark Pact warlock somewhere might think he can get away with damaging his dead friends just to gain a few extra dice of damage.
The problem is the later creating a corner case that is 'technically' within the rules, but where the DM exercises common sense and makes a ruling like 'You cannot damage dead allies to gain power.' In fact, that's already covered as a corrolary of the Bag-of-rats rule.
Honestly, if you think 4th edition has 'rules problems' then you should try -any non-d20 rpg.- Hell, any edition before 3rd.
Hell, try mixing 2nd edition classes with Skills and Powers point buy, the Combat and Tactics combat system, the Dark Sun Psionics rules, and hell, toss in the Complete Guide to Fighters' unarmed combat maneuvers to boot. Now -there- is an exercise in rules systems busting apart at the seams.
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As an aside, there's nothing wrong with a Dark Pact warlock using a dying -ally- to fuel Dark Pact spells. Nothing wrong by the game rules, anyways. Society's rules on the other hand....