Blue_Kryptonite
First Post
Recharge Magic from UA. Never going back.
Aristotle said:However... Had you included a third option of "Fatigue Based Casting" I would have voted for it immediately. I don't even know that a good (in my opinion) implementation of fatigue based casting has been produced for d20 yet, but the concept alone gets my vote. It just feels more like the fiction that I've grown up reading...
Dr. Anomalous said:Recharge Magic from UA. Never going back.
Sado said:What do you mean by this? Dragon Warriors RPG had a Mystic class that could cast as many spells as they wanted all day, but each time they cast a spell they had a chance to become psychicly exhausted (which meant they couldn't cast any more until they had rested.
Tonguez said:Most of the fatigue systems I've seen are Magic point system using Health (HP/Con etc) as the point pool ie everytime you cast a spell it costs HPs
Dr. Anomalous said:Recharge Magic from UA. Never going back.
Wombat said:I like spellpoints, mutable spells, and other more "free form" systems over the usual (literal) "fire & forget" D&D version. The exact parameters do not concern me as much as flexibility and non-predictability.
This explains why, to date, Ars Magica is my favourite magic system.