Battle Royale of the Gawds continuation


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Well, I've found out that having a full time job just doesn't give me enough time to run this game. :(

So I've decided to give the game some sense of closure at least. It's not the best solution, but I can't devote enough time to it.

Here is a zip file of my notes and stuff on the game. It is a 681k zip file. right click and save as to get it.

http://www.slangdesign.com/gawdgame.zip
 

Here's my character. I don't think the spell duration and HP totals were completely up to date.

-----------------------------------------------

Maturak Thundersworn

human male 1/2 dragon

AL NG
Patron: Zeus

Ex Monk 2, Fighter 2, Sorcerer 1, Dragon Disciple (T&B) 10

STR 26 +8
DEX 16 +3
CON 18 +4 (22+6)
INT 12 +1
WIS 12 +1
CHA 12 +1

Spd 30, fly 30 (good)
Initiative: +12 (+7 AMF)

Attack +10/+5 base
melee +17/+12
Spiked chain +22/+17 (+18/+13 AMF)
Adamatine Greatsword +19/+14 (both)

ranged (+12/+7 AMF)
"Thunderbolt" javelin +17 (?)

Dmg: chain 2d6+17 (+12 AMF)
javelin 1d8+13 +1d6 electrical, +1d6 sonic (+8 AMF)
Greatsword 2d6+10 (both)

AC 23(21) touch 13(13) flat footed 20(18) -1 size, +4 natural, +7/5 armor, +3 dex
HP 124+ [90 (+60 AMF)]

F +13 (+19/+17)
R +6 (+11)
W +12 (+13)

Feats:

Power Attack, Combat Reflexes, Exotic Weapon: spiked chain, Quickdraw,
Improved Initiative, Fly-by Attack, Lightning Reflexes, Large and in Charge (S&F)
Improved Flight (MotW)

Concentration 13 +19
Spellcraft 8 +9
Knowledge: aracana 8 +9
heroes and villains 2 +3
Listen 12 +13
Tumble 8 +12
Spot 8 +9
Speak Language: Draconic

Stunning attack
Imp. Unarmed Strike
Deflect Arrows
Simple, Martial, all armor, and shield proficiency
Breath Weapon 1/day 6d6 lightning DC 18, 5x5x60 ft line

Special Perk: Gnome Artificer contact

Sorcerer Spells:
Per day
0: 5
1: 11

Known:
0: Detect Magic, Read Magic, Prestidigitation, Mage Hand
1: Shield, True Strike

Stuff:

2k Heward's Handy Haversack
29.35k Mithral Breastplate +2 of Moderate Fort (75%)
.325k MW Huge Spiked chain
3.5k Dust of Disappearence
7.2k 3 uses of Dust of Sneezing and Choking
8k 2 rings of counterspells: Greater Dispelling, Dispel Magic
50k "Thunderbolt" +1 returning, distance, shocking, screaming javelin
4.4k Gloves of Storing (for each glove)
16k Amulet of Health +4
.9k 1 potions of heroism
9.3k Adamantine +2 Lg Greatsword
1.5k 2 potions of haste
36k 3 Vibrant purple ioun stones of spell storing (Antimagic Field x1, Heal, 1 empty)
2k? Skittish Boots +5 initiative - Kaupaer's Skittish Nerves (MaoF)
.5k 10 Tanglefoot bags
1k 20 healing salves (T&B)

22k Cyber-Dragon megahyperultimate pnuematic augmentation exoframe Mk VII
Bull's Str, 49 charges, level 3
Cat's Grace, 50 Charges, level 3
Expeditious Retreat, 49 charges, 1
Obscuring Mist, 50 charges, 1
Spaces used: Belt, Bracers, Cloak, Vest

NPC spellcasting fees:

1.98k = 3 x 10 x 11 x 6 for the Heal, and 2 AMFs in the ioun stones
1.6k = 2 x 10 x 20 x 4 for two level 20 good clerical Greater Magic Weapons placed on
the javelin and spiked chain - which were then placed in the gloves of storing to freeze the durations
.8k = 10 x 3 x 5 for dispel magic + 10 x 6 x 11 for the Greater Dispelling in the ring of counter spells
1k = 10 x 6 x 12 for Contingency + 10 x 4 x7 for Solid Contingency



145 GP for rope, rations, sacks, etc - standard gear
200 gp

Effects running:

Contingency that produces Solid Fog, "when I'm caught off guard in a dangerous battle.

Game updates:

HP: -66 (118 or 148 outside AMF)
Expeditious Retreat: 6 rounds
Bull's Strength 3 hours (1800 rounds)
STR 26 +8 (29 +9)
Melee: +18/+13
Spiked Chain +23/+18 or +19/+14 (2d6+18 or +13)
Greatsword +20/+15 (2d6 +11)
Javelin damage goes to +14 or +9 plus other effects.

Antimagic Field about 110 minutes so 1096 rounds
 

Well, you've done it to me twice now. This is two games of death you started and abandoned now, clockworkjoe, even after your many promises that you would see this one out.
 


Number47: I applaud you on calling clockwork on his *hit.

It would be easy to be apathetic and accepting of failure, and irresponsibility, and selfishness, but you guys might guess : I'm not one of those guys that accepts being blown off and having a game destroyed by one person.

clockwork gave promises. He gave assurances, and criticised me and others when we pointed out some warning signs.
He freely admitted that he was indulging his own gaming, therefore his selfishness and laziness caused6 months of work by over 15 people to be dashed.

man, what a piece of work, to be that inconsiderate.

_I_ want to know who he personally knew before the game - he promised that he'd reveal that once OUR opportunity to be prejudiced had passed.
What a joke.

clockwork, you've lost ALL credibility.

Don't tell me that it takes very much time to run the Game once it's running - it was YOUR mistake to put the mercs in, which I TOLD YOU would destroy the game.

Hell, I'd ask Number47 (or anyone else) if they want to pick up from clockwork, clean up his mess, and actually run some gaming for people on the boards.
They couldn't do a worse job.
I'd detail all the things that clockwork did, including rulings mistakes (not House Rules - _mistakes_) that hosed any true competition going on, but it's not worth it, and noone wants to hear it.

Noone wants to hear THIS either, I'm sure, but after 6 months of getting !ucked, I have the right to say a piece of my mind after he quits right as my character gets to start playing.
 

Please don't use those almost-swear words on this board. I find it offensive when people try to bypass the Eric's grandmother rule.
 

I agree with Reaper on this one.

This just sucks.

Sounds like Seasong's game is going to get started finally thou, and I think I have my first target, assuming he shows up. :D

JDragon
 

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