the most important thing I think to remember is that I NEVER thought it would take this long to finish. I thought level 15 characters would pop each other off rather quickly and thought it would end by march at the latest.
If I had thought it would last this long I never would have started it.
Truth be told, I technically have enough time to run this game, but I just can't muster the energy anymore. Passively surfing th net during breaks at work and slow times is far different from wrestling with 3E rules and the only time I ever get to work at this game was after I was done working. I'm too tired mentally and emotionally to deal with the rules, the players, and the errors. I just can not sit down, look at a turn, and process it now because I know no matter what I do, I will screw a ruling up, I will probably piss some player off and it would take several more months to finish it. Also, I'm tired of being accused of being an evil person for trying to run a free online game. Fatigue got to me. I just looked at a turn and dreaded it because it got to be painful to process it.
As for the specifics, the mercs didn't take much time to run once they were generated, although in hindsight, I just should have generated a dozen specific high level mercs that players could have hired and then they acted independently but that's a minor detail. What takes a lot of time is to figure out what each munchkined out character can do to one another. Let's take Therron's last turn as an example
Therron will reappear in square x100,y73 (the square below Gw).
This is his plan:
To use Blindsight spell to locate Martok, then kill him. 
Seriously, though, he has to know what square Martok is in to send a
specific action, complete with square coordinates and all.
There may be Reach issues, or Charge distance, etc.
What exact squares are not in Silence (or what characters are not currently
in Silence)? By my calcs below, it should be just the 4 corners, but you
earlier figured what squares would be free when Martok cast a spell in the
Forcecage, I'm sure, so whatever you decided is fine
I'll detail his current attacks and defenses:
AC 46 if charging (with +3 from Barkskin and +7 from Shield spell)
5 attacks (3 from BAB, 2 from TWF/ITWF) at +37/+37/+32/+32/+27
Damage is 2d6+47 (offhand damage is 2d6+43 on 2 attacks). 3 of these attacks
are by his Lion's Shield, which is an Energy Draining shield (DotF), which
also causes an Enervation effect with each hit. Also, Therron will cause the
Lion's Shield to attack on its own 3 times at any target within Reach
(probably on any mages or archer that are still standing).
Damage is multiplied by 3 when used in a charge attack, and Therron can
perform a full round attack at the end of a charge.
Finally, I am planning on him using a Great Ki Shout (save DC=33) as a free
action at the end of the attack, IF there are any targets that would be
affected (i.e. any survivors left standing that aren't in a Silenced zone. I
think it does penetrate an AMF, since it's an EX attack, if memory serves,
but I can check on that if you want, or are interested).
If this is enough info to post Therron's action, than do so, but I'd prefer
if you replied with Martok's coordinates, then I can choose any potential
targets in addition to Martok that get hit, and also he can has a partial
action from haste that I need to decide what to do with (I'm hoping to be
able to have Therron cast Teleport on himself and touch Jade's body).
He also has a partial action that he COULD get from using one of the
Doomwarding charges, but I need to know the success or failure of his
intended actions before deciding to use it.
There are 4 icons that seem to be my NPC's : that matches my tally: as I
read it, Thornwhisper (the Druid with Land's Womb) is alive, as is Cleft
(cleric that cast Restoration), and Dotta (cleric that cast Lesser
Restoration), and Dorto (level 1 merc).
And I finally got time to calculate it, so I wanna write down before I
forget, that a 20 foot cube has a 34.64 ' diagonal at its longest.
Let me know what your thoughts are before posting. I will be here tomorrow
and can reply quickly, I'd wager.
reaper
Therron has several different attacks and powers, that act differently according to several different criteria, including active spells, the terrain, the target's defenses and so forth. His plan also branched off depending on how certain initial acts performed. So calculating all of this, especially looking at how each player's magic items and spells would defend and interact with the other's attacks, double checking the relevant books, and rolling the dice, adding it up, and writing it down for the entry will take well over an hour and this assumes by the time I get to it I am clearheaded and alert, and don't make any mistakes in the rules, overlook something, or misread something. And I can look forward to this many more times.
I'm sorry it didn't turn out the way you wanted it to, but this will be the last time I run a game like this. I really don't have the time to spend on something that ultimately no one benefited from (or at least it seems that way) and probably could have been better spent writing or on something else. This is a game on the internet, not something vitally important. Don't take it so personally, because I don't. I just thought it would be neat to try out.
And in my defense, my game has lasted longer than pretty much any other GoD and has had more turns, more action, more spells, magic, feats, books and rules allowed, NPCs, and everything else going than any other GoD ever. So could you cut me some slack? It's not like I posted the rules, accepted characters, and then did nothing else.
