In conclusion
47: actually, the game was progressing somewhat, if you remember, even having had all the rules problems that clockwork caused with multiple characters (not just me).
When it took a week to have one move go off, when clockwork had the email in advance, it shouldn't be a surprise that some players lost interest.
And who cares if a player drops? A Game of Death has only one REQUIRED participant, and that's the "DM".
clockwork called off the Game - there's no mystery what killed it.
And I'd like to point out for the record that exactly what i said from the beginning (and got such crap over) turned out to be true: that clockwork gave preferential treatment (remember the dropping tree incident? gee, i wonder how Martok got placed right next to Therron & Jade?) to Berk, and that my hunch was right.
If that doesn't clear things up right there, than I don't know what would.
Unless someone wants to see a long list which details clockwork's abuses (which he ironically admits on the concluding post), I wouldn't contest my incrimination of clockwork's bias during this 'Game'. There's plenty of 'evidence'.
I'm assuming noone wants to hear it, so please don't argue what was made clear over the months.
I'm also assuming that all players but Victim concede the loss, since they are unwilling to prove their character's superiority in an unmoderated, sportsmanlike Gladiator Fight.
It's too bad - there looked to be some fun characters that you guys made, and at least some of them got exercise.
I salute all Gladitorial Games, and all efforts towards a fair contest pitting a player's rules-knowledge and character-generation prowess.
There was some good play, and good kills in even this game.
I continually enjoyed 47's in-character phrasing, and even Dr. Midnight's (Norman's). Yasumoto and Maturak continually entertained, even while battling.
Like the last Game of Death, there were some high points, unfortunately, neither was completed.
Ah well, maybe seasong's will finish (or start

)