Battle Royale of the Gawds continuation

Victim said:
Of course, one round kills are pretty ideal.
And that, my respected opponent, was the point of the exercise. :D

To cause spectacular mayhem until someone could find a way to take him out.
Remember, I only talked about how I FELT Therron was strong after he was taken out of the combat.
Ironic memory: I estimated how long he'd be taken out with the Maze, and I was criticised for estimating so long, when it actually took at least 2 months longer.

Oh - other people did get stuff approved, also.
My question was not about people adding things - it was about Macallan breaking the HD barrier on Wildshape, and Midnight playing an ECL 20+ creature for 10.
How did my problem with those 2 things somehow get equated to me asking, and receiving for all to see, one PrC from one source to be included?
There was an entire web page about multiple psionic creatures and powers that was added. Plus, he got an at least ECL 2 template for free, if memory serves.
That's way more benefit than I got, and anyone couldv'e taken the Rager, so it wasn't a special benefit only for me.

Just because I made a strong character with the levels I got doesn't mean I abused anything. Don't playa-hate! LOL ;)
 

log in or register to remove this ad

I wonder if Neverwinter Nights could be used to create something like this. A computer mediated game would probably be better than this as it would vastly speed these things up.
 

I never said you abused anything. Actually, I expected more powerful characters like Therron. Many characters had neither exceptional offense, defense, or trickness. I don't mean to be rude, but I'd be worried that a character like Tobias would be a liability in a normal 15th level group. In death match against powerful characters, well too bad.

Well, since I knew Therron was using different constraints during the game, when it actually mattered, and didn't find out about a Nimblewright or bad wildshaping until after the fact,use of Oriental Adventures stuck out. But, considering Norman's current design, and other things Dr. Midnight has posted (in his story hour, for example), it might be fair to consider his extra ECL a handicap. Even with several "extra levels," I still don't poor Norm would stand much of chance against Therron, Dabbil, and other top characters in a 1 v 1 battle. Finally, for fighting type characters, equipment seems to have a bigger impact after a certain point than additional levels. For example, after a certain point, the benefits of being a half dragon outweigh the loss of levels for a melee character. Often at high levels, it seems that penalizing equipment is a better balancing method than penalizing levels. What does equipment give a fighter? Stat bonuses, better AC, magic weapons, special defenses, movement, and magical attacks. What does a half celestial give a character: stat bonuses, movement, better AC, special defenses, and some magical abilities. The template's abilities are more comparable to an array of items than to class levels. So the loss of 150k GP may be worth several extra character levels.

While fun, NWN wouldn't really work for running a THIRD EDITION game. It makes a number of rules changes that have a huge impact on the game. Casters can't use the cast defensively option. Trip and Disarm work differently. Fine tuned tactical movement is almost impossible. Characters often incure AoOs for no real reason. The stacking rules don't work. Also, changing your action after a certain point seems to kill the rest of your round as well. It just doesn't seem very tactical.

Finally, I think an optimized one round kill character is unfun for GoD. Just as you didn't seem to have much fun after Therron was Mazed before you could do anything, a player whose character took a 500 point shield bash attack before doing anything probably wouldn't have much fun either. If you're killing someone slowly, then they can keep playing and decide use other strategies, run away, etc. In the end, they could still die, but they get to play the game while dying. Of course, good strategies are hard to argue with.
 


By the way, I should comment on the things that had people wondering about my character. I started the game already polymorphed, thus 8 feet tall. I had a hat of disguise, so I made myself look like me at 8 feet tall and also gave myself some nice full plate to throw off suspicion. Even though I said I was a paladin, and I really did have 1 level of paladin, most of my crunch came from 13 levels of ex-bard.
 

Well i would like to see if jarrod could have survived a shieldbash when he was at his top. Before i got hit with three dispels.

Reaper i have his old stats lying around. Do you want to try?

Twinswords
 

I'd love to.
Do I get Jade along with Therron, or just have you withstand a buffed Shield-Charge?
I'd really like to see if anything can survive it (I believe Maturak has a solid chance, and we're going to find out).

Check out the thread in Fight Club, post your stats, and I'll run a sample round if you'd like : http://enworld.cyberstreet.com/showthread.php?s=&threadid=52719

Or you can just post the request, and I'll list what Therron & Jade would do to Jarrod - you could come to your own conclusion...
 

With his current spells, I'd bet against Jarrod if he was facing Therron. Even if he charged first, preventing the 3x damage combo attack, Therron's attacks and damage would quickly kill Jarrod, whose offense would probably wouldn't be up to the task of killing fast enough. While Therron might have difficulty hitting sometimes between an AC around 50 and Displacement, even one lucky hit on a charge would be dangerous.

On the other hand, if Jarrod is running with an Antimagic Field or Anti-life Field, then the odds change. Bringing up ALF and readying to counter dispel attempts would buy time to use ranged spells and let Therron's buffs run out.

Anti Life Field was another spell I'm surprised that no one used. It prevents most melee attacks, and a couple of Enlarges will even take care of characters like Maturak or Dabbil. I was thinking of making a Cleric archer that used the spell. As an advantage, he'd have a ranger/fighter Deepwood Sniper with wands of Hunter's Mercy in the stands for double sniping action. But I figured that the character would be vulnerable to super DC casters and cheap tricks like Horns of Blasting, Dust of Sneezing and Choking, etc.

Interestingly, I think Maturak probably has good chances in 1v1 battles against any of the characters, but might have had trouble in the mass battle because his healing is inefficient or risky, he kills relatively slowly, and because any position he takes will be a compromise.
 

Kind of the opposite of Dabbil. Dabbil isn't likely to win a one-on-one against anyone, but is has a good chance overall because there is little he can't do, if needed. Being able to heal is key.
 

GoD isn't about one-on-one.

Its about strategy and surviving so you are in a far better position for the home stretch. All that occurs before that is just useless bravado by the doomed.
 

Pets & Sidekicks

Remove ads

Top