Ferghis
First Post
In a play by post arena that tries to play by the book, for the most part ( Sands of Valathorn (DnD 4e Arena) on RPoL ), my fifth level cleric has obtained the following two items:
To fully disclose the houserules implemented so far, monsters have unified initiative to make a play by post 4e game practicable. Warforged do not automatically pass death saves, but merely have a bonus, to make sure that those characters have a good chance at dying as well. Expertise feats are implemented automatically at levels 5. And twin strike can be used to attack in melee with a sword in one hand and throw a javelin with the other (to make one iteration of a kobold ranger playable). Please note, I'm only providing these houserules to provide a background as to what modifications have been considered necessary so far. Another consideration that might affect your decision is that, at an approprate level, my character hopes to obtain the following items:
Healer’s Brooch +1 level 4 neck item
Property: When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.
My understanding of these items is that the effects stack as follows: each time the Battle Standard's healing is triggered, the Healer's Brooch increases the healing to 2. Some of the DMs have balked at the increased healing provided by the Battle Standard, and feel that allowing the Brooch to increase the healing provided is overpowered. What do you think? Game-breakingly overpowered? Or within the confines of the playable?Battle Standard of Healing Level 3 Wondrous Item
Power (Encounter; Healing, Zone): Standard Action. When you plant the battle standard in your space or an adjacent square, it creates a zone of healing energy in a close burst 5. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.
This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard’s square can remove it from the ground as a standard action.
To fully disclose the houserules implemented so far, monsters have unified initiative to make a play by post 4e game practicable. Warforged do not automatically pass death saves, but merely have a bonus, to make sure that those characters have a good chance at dying as well. Expertise feats are implemented automatically at levels 5. And twin strike can be used to attack in melee with a sword in one hand and throw a javelin with the other (to make one iteration of a kobold ranger playable). Please note, I'm only providing these houserules to provide a background as to what modifications have been considered necessary so far. Another consideration that might affect your decision is that, at an approprate level, my character hopes to obtain the following items:
Healer's Gloves level 12 hand item
Property: When you use a power that has the healing keyword, one target regains an extra 1d6 hit points.