I am not entirely sure how to label this, so I'll just explain: it occurred to me while running Pathfinder recently that we were moving through the dungeon in 5' squares, creating a sort of "game board" as we went. As opposed to moving through the dungeon via description and mindspace, and then drawing or pulling out the battlefield once initiative is rolled.
There are advantages to doing in in the "game board" fashion. There is a constant accurate positioning should things get suddenly tactical. It makes mapping easier for the players.
However, it creates some problems too. I came up with BECMI and we never, ever used a grid. Even when 3E first came out, I only used the grid when it seemed necessary. Over the years though, I have made more and more use out of the grid. I'd like to pull back. At the same time, I understand that the combat part of the game is built around tactical positioning, and you have to work harder to eliminate the grid than to embrace it.
Going into "grid mode" at the outset of tactical movement and combat makes sense to me then, but as usual I am trying to preemptively figure out what the problems would be that I don't see right now. One big one is -- how do you determine where everyone is once the grid comes out and combat starts. Can I do it randomly, within reason (i.e. "You were searching the east half of the room, so we're going to roll a d4 for which N-S axis square you're in and a d3 for which E-W axis square)? Do I let the player's pick? Before or after the enemies or whatever are revealed?
What are your thoughts? Do you use a "game board" method or a "battlefield" method?
There are advantages to doing in in the "game board" fashion. There is a constant accurate positioning should things get suddenly tactical. It makes mapping easier for the players.
However, it creates some problems too. I came up with BECMI and we never, ever used a grid. Even when 3E first came out, I only used the grid when it seemed necessary. Over the years though, I have made more and more use out of the grid. I'd like to pull back. At the same time, I understand that the combat part of the game is built around tactical positioning, and you have to work harder to eliminate the grid than to embrace it.
Going into "grid mode" at the outset of tactical movement and combat makes sense to me then, but as usual I am trying to preemptively figure out what the problems would be that I don't see right now. One big one is -- how do you determine where everyone is once the grid comes out and combat starts. Can I do it randomly, within reason (i.e. "You were searching the east half of the room, so we're going to roll a d4 for which N-S axis square you're in and a d3 for which E-W axis square)? Do I let the player's pick? Before or after the enemies or whatever are revealed?
What are your thoughts? Do you use a "game board" method or a "battlefield" method?