Battlemind, Seeker, and Runepriest

There's an 11th-level Seeker in my Friday night game, and she seems to do a pretty good job with control. She has a couple of daily zones that gave monsters headaches (especially when she worked with the hybrid Wizard who dropped more zones...). I do think that the Hunter is largely an improved version of the Seeker, as long as you don't mind losing the dailies.

I don't have any suggestions for improving the Runepriest without making it unrecognizable as a Runepriest. His schtick is the rune states, and they're the problem because they're so fiddly and hard to remember. I suppose you could try to simplify the rune states somewhat; either everyone adjacent gets resist 2 all or everyone adjacent gets +1 to all attacks (an aura 1 on the runepriest). Simplify the bonuses that come with Rune of Mending; something static would be great instead of something that exists for a turn but only if you were within a certain distance of the runepriest when the power was used... it's just too fiddly.
 

log in or register to remove this ad

The one Seeker I've seen run is being used in a campaign with a Warlord who grants basic attacks. We are only midway through heroic but the character appears to be on par with other classes. High damage output with d12 die along with meaningful effects and extremely good battle evasion with shifting as a minor action.

I should note that on paper, the seeker came off very boring and poor. In play it has not been the case. I've not seen the other two classes play. My friend will run a battlemind in our new campaign next month. I expect bad things only because the distribution of Power Point powers were so poorly done with Ardent and Psion in play (read: level 1 at-wills can easily be taken to level 21 if not 30 and still be stronger than most other options).
 

Updates to Seeker: Can regain the "Homing Shot" (can't remember the exact name) encounter power more often at higher tiers. Upped the damaged of all encounter and daily powers by 1-2[W], depending on the power. All Seeker At-Wills are RBA's. The Seeker's "swipe back" encounter power was increased to 2[W] at 11th and 3[W] at 21st.

Runepriest: Tweaked Runepriest feats as suggested by Mengu. Holy crap those are some powerful feats, but given that those are the only ones the Runepriest has...
 

Runepriests can be amazingly effective--especially at heroic tier. The only thing I dislike is that when I play one, I have to pay attention to every single players actions. I'm too ADHD for that :)
 

Runepriests can be amazingly effective--especially at heroic tier. The only thing I dislike is that when I play one, I have to pay attention to every single players actions. I'm too ADHD for that :)

Heh yeah, I'll typically be saying something along the lines of "Did you remember the +1 to hit since its adjacent to me? . . . Did you add in the +2 to damage? What about the vulnerable 2? Oh that was an OA? Then its actually vulnerable 5."

DM: Well if I had remembered that I wouldn't have provoked . . .

But yeah, definitely effective but there's a lot to track.
 

Remove ads

Top