As a DM I run half monster hp, double monster damage. However, to speed up combat without such drastic changes it is crucial for the PC's to be organized.
I recommend they condense their powers/magical items to one sheet of paper. This is what we do for our level 18 characters. Don't write things like Cha vs Reflex: Cha damage plus wis effect. Quick reference everything on the sheet for easy access.
IE: Encounter: Ranged 10:+20 vs Ref: 2d8+16 lightning + push 5
If players can be fair about it, have them start their turns while the previous player is finishing theirs. The player whose turn is on deck can easily decide on a power and role their attack roll(s), writing down the results should they forget. Damage can be done along with it. This will work for almost all the time except when monsters are unexpectedly killed causing tactics to change. For the most part it is a big time saver to simply tell the DM the attack roll and damage within the first 5 seconds of your turn.
I recommend they condense their powers/magical items to one sheet of paper. This is what we do for our level 18 characters. Don't write things like Cha vs Reflex: Cha damage plus wis effect. Quick reference everything on the sheet for easy access.
IE: Encounter: Ranged 10:+20 vs Ref: 2d8+16 lightning + push 5
If players can be fair about it, have them start their turns while the previous player is finishing theirs. The player whose turn is on deck can easily decide on a power and role their attack roll(s), writing down the results should they forget. Damage can be done along with it. This will work for almost all the time except when monsters are unexpectedly killed causing tactics to change. For the most part it is a big time saver to simply tell the DM the attack roll and damage within the first 5 seconds of your turn.
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