Battletech - Blood of Kerensky

Darimaus said:
First off, your opponenet already did move, and you don't HAVE to go very last unless a grand melee opens up and you become a target for your partner and his mechs.

I was actually just woorried you missed my post and were waiting on me.. lol. The whole ret con move thingie had me a bit confused as to who was doing what when...
 

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Trial #4:

The Mad Dog runs 8 Hexes forward to 32,30. He is now 4 hexes away from Lev.

Your turns. We need movement from Fenris, and shooting declarations from both of you.
 

Trial #2:

The Cauldron Born runs 7 forward to 27,05 and changes facing towards hex 26,06.

OOC: Bloodweaver2: Ok, whether or not you decide to try and fight your next opponent on the ground or power down and take your victory, you can't move. If you decide to shoot, I'll assume your facing was changed to aim at the Stormcrow (15,40, 17 Hexes away).

Either way, I'm just skipping to the shot declaration phase. Your Turns.
 

Darimaus said:
Congrats Bloodweaver, you made Warrior. You have 1 rounds grace before you next opponent comes calling. Do you want to eject before castle kills you (i really think it hates freeborns ) or try and fight on your face?
Would it be view wasteful if she ejected? I would imagine as a Clan member you continue to fight as long you still have the means to do so. If that is the case, she fights and takes her chances with 'the castle'. Pretty much she fires all weapons once the target comes within range.

Also you listed the weapons from the old design not the new one. The new Mech does not have any Small Lasers. Though it would not have mattered.

-Blood
 


Darimaus said:
Trial #4:

The Mad Dog runs 8 Hexes forward to 32,30. He is now 4 hexes away from Lev.

Your turns. We need movement from Fenris, and shooting declarations from both of you.

unless I am even more confused, post #101... but here they are

>>
Ramone thinks to himself, *That was fast... How difficult. But I zen your movement... Now lets see if I can trick out some almost risk free damage off your eagerness. Either that or we are both in for a surprise...*

walk 5 from 37,15 to 37,20 putting us at 4 hexes range - torso twist if needed

open up first with a single ER ppc and follow with 4 medium pulse lasers, 0 end heat

gunnery 2, +0 range (all short), +1 walk, +4 his move, -1 target comp, +4 cover = 10 for ppc, 8 for medium pulse lasers

Also gimme an active probe of this fella. ;-). Afaik from IC/OOC threads, if he enters in 6 hexes I get some sort of read out on him?
 
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(Ah, I see. You posted the Madcat's movement at the end of a post about Asher's shootout....I had thought the entire post was about Asher's opponents' actions only)

Johan continues running his Stone Rhino forward towards the hills, seeking a better position to open fire from.

Running to 32,16 which puts him next to the elevated terrain.....it will be another turn or two before he gets to a decent position on top of that terrain though.
 

Bloodweaver1 said:
Would it be view wasteful if she ejected? I would imagine as a Clan member you continue to fight as long you still have the means to do so. If that is the case, she fights and takes her chances with 'the castle'. Pretty much she fires all weapons once the target comes within range.

Also you listed the weapons from the old design not the new one. The new Mech does not have any Small Lasers. Though it would not have mattered.

-Blood

Oops, I didn't think your new design was coming into play until after the trial. And btw, you don't have to fight till your down here. Unneccessary warrior death in their trials to become warriors are considered wasteful.
 


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