Battletech - Blood of Kerensky


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Mechs are 100% custom withing the Clan tech level 2 guidelines. If Drawingboard lets you do it, its legal. Any size, and weapons.

There is 1 exception to that though, just in case it comes up. No LAMs, quadrapeds, ect. that function is out. Also, Clan guidelines previously stated disallow melee weapons.
 

Rhun:
Here is a link to the Classic Battletech site where you can check out some BT history and Clan stuff. Link.

Start of the section detailing the individual Clans. Link.

Clan Wolf itself. Link again.

Since Darimaus mentioned it would be during the Clan Invasion of the Inner Sphere, the more recent stuff about Operation Bulldog, the brief rise and fall of the second so-called Star League (that the Spheroids just used to make the Clans stand down, then quickly fell back to infighting), and the later rise and turmoil of the Republic of the Sphere (and any mention of the Steel Wolves offshoot).......are all unimportant. :p

You understand, quiaff?
 

I may be in. I will check out the Drawing Board.

Just in case I do, my rolls: 4 and 1.
The two six-sided dice rolls for Arkhandus (1d6=4, 1d6=1)

Chances are 50/50 that I will just stat up a Stone Rhino, my favorite BattleMech (and it is a Clan design too! ....but I forget if it is an OmniMech or just a standard BattleMech), otherwise known to the dumb Spheroids as a Behemoth (not to be confused with the tank of the same name). Stone Rhinos just look awesome, and they are more mobile than most other Assault-class BattleMechs. Less raw firepower though, if I recall.

Also, Rhun: Side-note. Clansmen never use 'lazy' words like it's, they're, I'll, where's' et cetera. I cannot remember the proper word for those combinations right now, for some reason..... *facepalm* I find it difficult not to use them myself, but I am forcing myself to avoid it in this. :heh:
 

Darimaus said:
Innersphere prisoners, as well as they occasional offspring birthed naturally are called Freebirth, and are treated as second class citizens.
Also, the lesser castes of Clan society are largely comprised of Freeborns (Freebirth is the more derogatory form of the term), people born through normal human reproduction. The lesser castes are Scientists, Merchants, and Laborers. Warriors who fail in their early training (as many do) get dropped down into one of the lower castes that better suits their abilities or disposition. If they survive their failure.

The Clans have always been wanting to go back to the Inner Sphere and fix it. There are two sides to this argument. One side, the Wardens, want to work hand in hand with the Inner Sphere in order to make it better. The others, the Crusaders, want to simply conquer the Inner Sphere. The Clan you are all a part of is Clan Wolf, a Warden Clan.
Also, note that Clan Wolf becomes a Crusader Clan, if I recall correctly, later on at some point while under a different leader. But at least for the Invasion period, they are Wardens, intending to take over the Inner Sphere only to help the Spheroids improve Spheroid society, until the Star League can be rebuilt and unite humanity once more.

In order to gain a last name in Clan society, you have to earn one from the group of Bloodnames taken from the origional people who travelled away from the Inner Sphere. Recieving one of these names is a great honer and allows for quick promotion and success in life. The second goal is when you're dead, you want your genetic material passed on in later generations of Sibkos.
Warriors can only earn a Bloodname from one of the two original members of Kerensky's followers that contributed genes to that Warrior's sibko; each sibko has two gene-parents, a gene-father and a gene-mother, even though they are only engineered artificially from those genetic samples.

Also, the second goal is served by the first; a Warrior who earns a Bloodname is assured that their genes will be used by the Scientist caste of their Clan at some point after their death, to create one or more new sibkos of future Clan Warriors. Assuming the Warrior's codex (a wrist-band they wear, that holds a copy of their genetic code) survives their eventual death in battle or whatever. At least as far as I can recall, it requires the Warrior's codex; I do not think the Scientist caste keeps a sample of their genes until after they die and the Scientists retrieve their codex.

Normally, each person fights their opponents one at a time, but if someone attacks their opponents out of order, or they hit their partner or their opponents, it opens up to a free for all and every mech engages.
Yeah, in Clan rules of warfare, a Grand Melee begins if a warrior strikes another opponent before defeating their current opponent. At least I think I remember it being called a Grand Melee; that may have just been the name for a particular venue of combat Trial though.
 

My only knowledge of Battletech is Mechwarrior 3 and Mecwarrior 4: Mercenaries. Also, I think I had Mechwarrior 2 once long ago but I don't remember anything about it except for the intro movies... :\

I never realized "Crusader" and "Warden" actually meant anything back then. :heh:

Anyway, this sounds quite cool, and the fact that character creation is farely simple is a plus. I'd assume that the game will be rather combat heavy, but what about the rest?

Huh, while looking at Mechwarrior related videos on YouTube I found this.

http://www.youtube.com/watch?v=KPlXXUhtVqc&mode=related&search=

So I must ask. Wha?
 
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I think this video is a much better descripter.

Mechwarrior 3 Intro

As for the rest, once everyone has a hold on the game, it will expand to planetary tactics and clan politics as everyone becomes more influencial.

Btw Arkhandus, thanks for the extra info. I was planning on adding most of that in later when everyone gets a better idea of the setting, but it is very helpful.
 
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Just for the record, I'll be going with the most classic wolf mech... the Timberwolf (Slightly modified). What's everyone else planning?

Pilot name: Jonas
Mech : Timberwolf/Madcat (75 tonnes)
 

Dire Lemming said:
My only knowledge of Battletech is Mechwarrior 3 and Mecwarrior 4: Mercenaries. Also, I think I had Mechwarrior 2 once long ago but I don't remember anything about it except for the intro movies... :\

I never realized "Crusader" and "Warden" actually meant anything back then. :heh:
MW 2 was about Clan Wolf and Clan Jade Falcon fighting one another over their positions in the Invasion, being rabid opponents of one another (Wolf a Warden Clan at the time, Jade Falcon a Crusader Clan, and just plain hating each other). I have the MW 2 Battlepack, which includes the Ghost Bear's Legacy expansion (in which Clan Ghost Bear gets involved).

Huh, while looking at Mechwarrior related videos on YouTube I found this.

http://www.youtube.com/watch?v=KPlXXUhtVqc&mode=related&search=

So I must ask. Wha?
Clan Ghost Bear is fond of ambush tactics and hiding in the snow, like their totem animal. They are also less averse to close combat with punches, kicks, or 'death from above' jumps. The Kodiak itself, one of the 'Mech designs favored by Clan Ghost Bear, is equipped with claws on each arm for just such tactics, as I recall.

The 'Mech running around at first is a Vulture, and I think its small, blurry unit emblem is supposed to be that of Clan Ghost Bear. Been a long time since I last played the game so I cannot recall for certain. I think that expansion pack was about some schism in Clan Ghost Bear, or some enemies stealing Ghost Bear machines to use in raids against them I forget.


Quiaff and Quineg are Clan terms that mean roughly "That is affirmative, yes?" and "That is negative, yes?" and the proper response is Aff or Neg, as appropropriate (Quiaff is expecting an Aff response, affirmative in other words, and Quineg is expecting a Neg response, negative in other words; if you respond differently it means you are disagreeing with the speaker).

Despite the Clan derision for lazy words like 'it's', 'you're', and such, their vocabulary is filled with unusual words that are mangled derivations of other words, or mashed together combinations made into a single word; Quiaff and Quineg are just short-hand versions of "my query is an affirmative/is correct, right?" and "my query is a negative/is wrong, right?" Or something like that.

A Clansman might say something along the lines of "Galaxy Commander Soandso Someoneorother would not betray Clan Suchandsuch, quineg?" And the proper response, unless disagreeing, would be "Neg." Means they are expecting an agreement that the statement is negative. Or something like that; I am probably getting it mixed up in my own head while trying to explain it. :heh:


I am not sure what exactly your "Wha?" refers to in the video, so I answered the bits I thought you may have been referring to. *shrug*
 

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